Azza FHI 50 Posted August 10, 2014 Hi, I have been creating bikeys and bisigns for our mods (some custom and some public) for a few months now and I have a system that is really easy to use. in order to make sure all our players are up to date with mods, we create a new set of signs every time a mod is added or deleted. with the commands i use each .pbo is signed automatically in the folder, rather than 1 by 1. this way we only need 1 key on the server for all mods we run. I thought I would make a tutorial for mod authors and clan leaders as i found it really hard to learn this due to the limited amount of information on the web. But first i am asking permission to post such a tutorial as ultimately it gives anybody the ability to create new bikeys and bisigns for any mod out there. on the other hand I see a lot of mod authors struggle with this topic as some of their keys are outdated and cause problem, and some mods aren't signed at all, so i think it will benefit a lot of ppl. Moderators and mod authors please let me know your thoughts. Thanks Share this post Link to post Share on other sites
thoosequa 10 Posted August 10, 2014 You can create bikeys and bisigns for every mod using ArmA 3 Tools and about 4-5 clicks. I don't see a need for a tutorial as the ArmA 3 tools are pretty much self explanatory. Share this post Link to post Share on other sites
R0adki11 3949 Posted August 10, 2014 Thread name changed and moved to more appropriate forum location. Personally i see no issue as a Moderator and Addon maker, to have a tutorial as it will be a useful feature to have. As long as it is done correctly and has all the correct information present. With the new Arma3 tools it is much more accessible to create a server key, previously in Arma2 it was abit more complex. Share this post Link to post Share on other sites