BEAKSBY 11 Posted August 7, 2014 Hi All, Has anyone come across any sound files from HQ confirming CAS or Artillery is on on its way? If so, do you know which Cfg file I can find it in? THanks Share this post Link to post Share on other sites
Larrow 2820 Posted August 7, 2014 Here is a quick list of the sounds from the support modules dubbing directory if that helps. \a3\dubbing_f\modules\supports\ artillery_accomplished.ogg artillery_acknowledged.ogg artillery_destroyed.ogg artillery_request.ogg artillery_rounds_complete.ogg cas_bombing_accomplished.ogg cas_bombing_acknowledged.ogg cas_bombing_destroyed.ogg cas_bombing_request.ogg cas_heli_accomplished.ogg cas_heli_acknowledged.ogg cas_heli_destroyed.ogg cas_heli_request.ogg drop_accomplished.ogg drop_acknowledged.ogg drop_destroyed.ogg drop_request.ogg misc_new_available.ogg transport_accomplished.ogg transport_acknowledged.ogg transport_destroyed.ogg transport_lz_selected.ogg transport_request.ogg transport_welcome.ogg uav_accomplished.ogg uav_acknowledged.ogg uav_destroyed.ogg uav_request.ogg 1 Share this post Link to post Share on other sites
BEAKSBY 11 Posted August 7, 2014 (edited) Thansk Larrow, ...but where in the Config Viewer can I find these? I checked under configfile >> but can't find dubbing_f or modules nor supports? I tried this: playSound ["\a3\dubbing_f\modules\supports\cas_bombing_acknowledged.ogg"]; ...but no sound I even tries all these in my CAS.sqf: player sideRadio "RadioMsg1"; //player say ["RadioMsg1", 100]; //playSound "RadioMsg1"; witht his in my description.ext class CfgRadio { sounds[] = {}; class RadioMsg1 { name = ""; sound[] = {"\a3\dubbing_f\modules\supports\cas_bombing_acknowledged.ogg", db-100, 1.0}; title = "Air Strike in bound. Stand-by."; }; }; ...but no sound Edited August 7, 2014 by BEAKSBY Share this post Link to post Share on other sites
Larrow 2820 Posted August 8, 2014 Have a look under CFGSentences BEAKSBY im pretty sure the support modules use kbTell to play the radio responses. Share this post Link to post Share on other sites
BEAKSBY 11 Posted August 8, 2014 Have a look under CFGSentences BEAKSBY im pretty sure the support modules use kbTell to play the radio responses. OK, thanks I'll check CFGSentences again for it... I would have never found kbTell: Make the person tell to the receiver the sentence. ...and barely understand it. I thought I could just treat it as a class CfgRadio or even class CfgSound, but I guess not! Share this post Link to post Share on other sites
Larrow 2820 Posted August 8, 2014 Unfortunately CFGRadio and Sound can only access files relative to your mission folder. So unless you can find a reference to it somewhere in the configs the only other option is to unpack your PBO's and put it in your mission folder (although im not sure about the legality of redistributing BIS's file). Share this post Link to post Share on other sites
BEAKSBY 11 Posted August 8, 2014 Damn, that's too bad. Cause using kbTell just got a lot more complicated than playSound or say! I looked in the Cfgs but have not found them yet... Share this post Link to post Share on other sites
Larrow 2820 Posted August 8, 2014 (edited) Heres a quick work around for you. In the init of who ever you want to say the sentence place this kbAddTopic ["supports", "\a3\modules_f\supports\kb\protocol.bikb", "\a3\modules_f\supports\kb\protocol.fsm"]; Then when ever you need them to say a sentence use myUnit kbTell [player, "supports", "CAS_Bombing_Accomplished", "SIDE"]; Where myUnit is the name of your unit that you ran the previous line of code on. Reply sentences are :- Transport_Request Transport_Acknowledged Transport_Destroyed Transport_Accomplished Transport_Welcome Transport_LZ_Selected Artillery_Request Artillery_Acknowledged Artillery_Destroyed Artillery_Accomplished Artillery_Rounds_Complete CAS_Heli_Request CAS_Heli_Acknowledged CAS_Heli_Destroyed CAS_Heli_Accomplished CAS_Bombing_Request CAS_Bombing_Acknowledged CAS_Bombing_Destroyed CAS_Bombing_Accomplished Drop_Request Drop_Acknowledged Drop_Destroyed Drop_Accomplished UAV_Request UAV_Acknowledged UAV_Destroyed UAV_Accomplished EDIT: oops posted the wrong list, to many text windows open :) Thats enough to get it going i really cant be arsed to pick through it and set it up properly, working this out took long enough (after trying several others ways. sigh always easiest to use it the way it is ment to be used) :) You may want to look at KbTell and make sure you are only transmitting to a certain channel etc. EDIT2: You can get rid of the module it is not needed if you remove the radio channel selection from the second code snippet. Changed everything above to reflect this and added SIDE for the unit to make the unit talk to you on the SIDE channel Edited August 8, 2014 by Larrow Posted correct sentence list :/ 1 Share this post Link to post Share on other sites
Yurichenco 107 Posted March 9, 2018 On 7/8/2014 at 3:35 PM, BEAKSBY said: db-100 I think the problem is that it has the volume at db-100 instead of db100 Share this post Link to post Share on other sites
davidoss 552 Posted March 9, 2018 On 8.08.2014 at 9:28 PM, Larrow said: Unfortunately CFGRadio and Sound can only access files relative to your mission folder. So unless you can find a reference to it somewhere in the configs the only other option is to unpack your PBO's and put it in your mission folder (although im not sure about the legality of redistributing BIS's file). Its strange.. sound[] = {"@a3\dubbing_f\modules\supports\misc_new_available.ogg",db+0,1.0}; is working for me Share this post Link to post Share on other sites