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khaosmatical

Expert Difficulty - Enemies on Map, Death messages.

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Hi there, the group I am part of have recently moved over to ARMA 3, the past three sessions we have played all on 1.24 has had both enemy map markers and death messages showing up. We do roll with some mods but none of them in theory should even touch the difficulty function and if so would have disabled those.

We do host on a Listening Server so unless it is something to do with our host we are not really sure the issue, if there is actually one.

Thanks.

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Expert difficulty does not allow enemy map markers, although death messages is optional for Expert. I haven't seen these map markers in any version (I'm on Expert), so I would examine yours mods as first suspect. Try disabling all mods, server and clients, and see if the problem persists.

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Arma3 will automatically run missions in Regular mode unless told otherwise either while selecting the mission while logged in as admin or via the server.cfg.

1. If selecting a mission as an admin using the #missions function when you select the map and mission, on the left you also select the difficulty otherwise its regular.

2. If you want the server.cfg to always launch the default mission in expert use something like :-

class Missions
{
class Mission_1
{
	template = "YourMissionName.Altis";
	difficulty = "mercenary";
};
};

which can go at the end of the server.cfg with YourMissionName.Altis being the .pbo name of the mission you always want the server to start with.

You could also do as I have done and set every difficulty the same, by altering the server.Arma3Profile file, so that voted admins can't load the other modes.

class Difficulties

{

class recruit

{

class Flags

{

3rdPersonView=0;

armor=0;

autoAim=0;

autoGuideAT=0;

autoSpot=0;

cameraShake=1;

clockIndicator=0;

deathMessages=0;

enemyTag=0;

friendlyTag=0;

hud=0;

hudGroupInfo=0;

hudPerm=0;

hudWp=0;

hudWpPerm=0;

map=0;

netStats=0;

tracers=0;

ultraAI=0;

unlimitedSaves=0;

vonID=0;

weaponCursor=0;

ExtendetInfoType=0;

MineTag=0;

};

skillFriendly=1;

skillEnemy=0.30000001;

precisionFriendly=0.30000001;

precisionEnemy=0.30000001;

aiLevelPreset=3;

skillAI=1;

precisionAI=0.30000001;

};

class regular

{

class Flags

{

3rdPersonView=0;

armor=0;

autoAim=0;

autoGuideAT=0;

autoSpot=0;

cameraShake=1;

clockIndicator=0;

deathMessages=0;

enemyTag=0;

friendlyTag=0;

hud=0;

hudGroupInfo=0;

hudPerm=0;

hudWp=0;

hudWpPerm=0;

map=0;

netStats=0;

tracers=0;

ultraAI=0;

unlimitedSaves=0;

vonID=0;

weaponCursor=0;

ExtendetInfoType=0;

MineTag=0;

};

skillFriendly=1;

skillEnemy=0.30000001;

precisionFriendly=0.30000001;

precisionEnemy=0.30000001;

aiLevelPreset=3;

skillAI=1;

precisionAI=0.30000001;

};

class veteran

{

class Flags

{

3rdPersonView=0;

armor=0;

autoAim=0;

autoGuideAT=0;

autoSpot=0;

cameraShake=1;

clockIndicator=0;

deathMessages=0;

enemyTag=0;

friendlyTag=0;

hud=0;

hudGroupInfo=0;

hudPerm=0;

hudWp=0;

hudWpPerm=0;

map=0;

netStats=0;

tracers=0;

ultraAI=0;

unlimitedSaves=0;

vonID=0;

weaponCursor=0;

ExtendetInfoType=0;

MineTag=0;

};

skillFriendly=1;

skillEnemy=0.30000001;

precisionFriendly=0.30000001;

precisionEnemy=0.30000001;

aiLevelPreset=3;

skillAI=1;

precisionAI=0.30000001;

};

class mercenary

{

class Flags

{

HUD=0;

AutoSpot=0;

cameraShake=1;

WeaponCursor=0;

DeathMessages=0;

NetStats=0;

VonID=0;

};

skillFriendly=1;

skillEnemy=0.30000001;

precisionFriendly=0.30000001;

precisionEnemy=0.30000001;

aiLevelPreset=3;

skillAI=1;

precisionAI=0.30000001;

};

};

A more advanced method is to place a file in every mission you host on the server which stops the mission if its not played with the difficulty settings you wish used.

Sorry if this isn't the problem you are having but still handy info for other people I guess :)

Edited by BL1P

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