delta99 34 Posted September 27, 2024 On 9/21/2024 at 4:01 PM, Rydygier said: In general I keep my Arma projects, HWS included, open source to anybody wanting to make any fair use of it, with "share alike" as the restriction and being thruthful about the original authorship as strong recommendation (APL-SA). Hence we have NR6 HAL Evolved for example. Oh man, I totally forgot about NR6. But still I think someone should put the source on GitHub or somewhere and allow others to contribute. We did something similar with MOOSE for DCS a long time ago with the original developer. Its been kept alive for years and years and constantly updated by a couple of very very dedicated DEVs. Incredible open-source project really. https://github.com/FlightControl-Master/MOOSE Share this post Link to post Share on other sites
Rydygier 1317 Posted October 7, 2024 OK, I have no big experience with GitHub, I find it confusing a bit, as I'm not a programmer, still attempted to create such a repository. Also attempted to make off limits "sound" Hetman sub-folder, as sound files in Hetman are provided by other community members, probably long time out of reach, so it's neither may work, niether I know exact usage limits, they would want for their input, hence sound files should be left as they are. https://github.com/Rydygier/HetmanWarStories/tree/main Not sure, if anyone would like to work on this, but here it is nevertheless. Share this post Link to post Share on other sites
Atlas01Actual 2 Posted December 31, 2024 Hello Rydygier, Is a multiplayer compatible HWS something you could possibly do? NR6 has started to work on his fork again and fixed a whole lot of issues making this scenario even more relevent. I am almost about to pay a freelancer to script this multiplayer feature in. Just probing for interest. Being in the military, I love simulations and love the Combat Mission franchise. HWS is the closest ArmA has gotten, for me, to the realistic level simulation of active combined arms warfare. The fact that it's dynamic with any faction,on any map is un-matched in any other scenario out there. I have searched the workshop for the perfect scenario and it does not exist. None can replicate the cog in the machine of war feeling that HWS has and be multiplayer compatible. So here's what my dream is. Modifing HWS so that it's dedicated server compatible. This way I could increase the performance of the scenario using my dedi and HCs. Most importantly, I could share the amazing War Stories (pun intended) with my friends! I have some limited scripting knowledge and have tried to make it work but I simply can't. I can provide some insight into the problems I have encountered. The spawning of random units in a MP environment works fine. The problem lies with transferring the player units into random AI's on the players side at mission start and into other units of death. Ideally, even if they replace random AI's the players should have the toggle-able option to stay grouped or not on mission start ( same squad or vehicle) Also ,if at any time the player chooses to go elsewhere. Let's say in another squad (using the vanilla unit switch menu), they would transfer to the same squad or vehicle they died in and not back into another player's squad. Other than these core issues, I believe the rest should work relatively fine. Thank you for considering this request. I completely understand if this isn’t something you can commit to at the moment, Best regards, 1 Share this post Link to post Share on other sites
delta99 34 Posted Thursday at 05:19 PM On 10/7/2024 at 5:35 AM, Rydygier said: OK, I have no big experience with GitHub, I find it confusing a bit, as I'm not a programmer, still attempted to create such a repository. Also attempted to make off limits "sound" Hetman sub-folder, as sound files in Hetman are provided by other community members, probably long time out of reach, so it's neither may work, niether I know exact usage limits, they would want for their input, hence sound files should be left as they are. https://github.com/Rydygier/HetmanWarStories/tree/main Not sure, if anyone would like to work on this, but here it is nevertheless. Thanks for making that available. Hopefully some folks can contribute to it if needed. Share this post Link to post Share on other sites
Rydygier 1317 Posted Thursday at 06:49 PM Hello @Atlas01Actual. 🙂 Thanks for the kind words! I'm happy, HWS still brings some fun to the people. I'm hardly MP scripting specialist, but at least I could try to put some thought into this... So, I guess for MP there must be initially placed as many playayble units on the map, as many slots is wanted to be available. Hetman itself can run on dedi, it's just server-side script. Not sure about possible issues with HC setup though. On 12/31/2024 at 9:55 PM, Atlas01Actual said: Modifing HWS so that it's dedicated server compatible. Well, that would mean, the initial options GUI must be moved to one of the clients. Also probably initial camera flyover is impractical in MP (being for only one of the players to watch or none whatsoever if left on dedi side; it's just a gimmick anyway). On 12/31/2024 at 9:55 PM, Atlas01Actual said: The problem lies with transferring the player units into random AI's on the players side Probably in the very same place in the code, where SP player is put in the shoes on a randomly picked unit: 2133: selectPlayer _player; (init.sqf) should be added the code to handle all the player-controlled slots in similar fashion, provided, it will work OK MP. Now, as lobby MP parameter or another option for the initial options GUI there may be a switch, if all the players should get their units at random, or rather should be found a group, that includes enough members and all the players would land there. On 12/31/2024 at 9:55 PM, Atlas01Actual said: and into other units of death So, there should be also added a custom respawn behavior, putting fallen player into another unit, right? On 12/31/2024 at 9:55 PM, Atlas01Actual said: Also ,if at any time the player chooses to go elsewhere. Let's say in another squad (using the vanilla unit switch menu), they would transfer to the same squad or vehicle they died in and not back into another player's squad. ...and also a mechanism, that would keep all the players together, if any of them decide to team switch... And to respawn in the vehicle, they died in? That last one sounds bit weird. Not sure, if I understood this one. Well, aside the last thing, I probably misunderstood, I could at least to think and try. If I manage to achieve anything of the above, I let you know, but no promises, no idea, if or when it may happen. For now, I must to sort some issues with my A3, which was misbehaving recenty. Anyways, Happy 2025, guys! 🙂 Share this post Link to post Share on other sites
Atlas01Actual 2 Posted Friday at 01:44 AM Hello again @Rydygier, I have since spoken with @NinjaRider600 and he is interested in making HWS Coop. Says he will likely start working on it in the coming weeks. Knowing his skill, he will likely make short work of it. Also, thanks for the insights. Let me clarify this last one as I also think it's weirdly formulated. Let's say that the player is initially in a squad with his mates. He decides that for the greater good of the battle, he must take control of another squad, let's say an AT recon squad. The feature I am referencing, would make it so that he does not go back to the same squad as his mates on death, but would instead stay with his AT recon squad. In short, stay in the formation you die in (if possible), and not automatically thrown back with other players. Share this post Link to post Share on other sites
Rydygier 1317 Posted Friday at 06:30 AM 4 hours ago, Atlas01Actual said: Says he will likely start working on it in the coming weeks. Knowing his skill, he will likely make short work of it. Great! Let's wait and see then. 🙂 4 hours ago, Atlas01Actual said: In short, stay in the formation you die in (if possible), and not automatically thrown back with other players. Clear now, thanks! Share this post Link to post Share on other sites