exevankeko 10 Posted July 13, 2014 Hi guys! How are you? I need a little help How I can open doors in a building in arma 3? I need the doors of this building called dome (big) the doors are open and work in multiplayer (Look at the picture: http://www.armaholic.com/datas/users/arma3_dlc_zeus_screenshot_03_4.jpg) They have to appear open, as I do? can be done by a trigger or script? Help me please =) Share this post Link to post Share on other sites
IndeedPete 1038 Posted July 13, 2014 There's an editor module for that. Go to Modules (F7) and then misc or object modifier category I think. Share this post Link to post Share on other sites
exevankeko 10 Posted July 13, 2014 There's an editor module for that. Go to Modules (F7) and then misc or object modifier category I think. Yes, but dont work in multiplayer Only works for the host of the game for other players that join the game does not work Share this post Link to post Share on other sites
rakowozz 14 Posted July 14, 2014 Do you want all of them open? You can run the following from either a trigger or a script. You just have to replace [0,0,0] with the approximate [x,y,z] ATL coordinates of your dome. _building = (nearestObject [[0,0,0],"Land_Dome_Big_F"]); _building animate ["door_1A_move",1]; _building animate ["door_1B_move",1]; _building animate ["door_2_rot",1]; _building animate ["door_3_rot",1]; animate is global, as far as I know. 1 Share this post Link to post Share on other sites
exevankeko 10 Posted July 17, 2014 Do you want all of them open?You can run the following from either a trigger or a script. You just have to replace [0,0,0] with the approximate [x,y,z] ATL coordinates of your dome. _building = (nearestObject [[0,0,0],"Land_Dome_Big_F"]); _building animate ["door_1A_move",1]; _building animate ["door_1B_move",1]; _building animate ["door_2_rot",1]; _building animate ["door_3_rot",1]; animate is global, as far as I know. Thanks for your help! I'll try to see if it works for me Share this post Link to post Share on other sites