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exevankeko

How open Door in Building (DOME BIG) (trigger or script)

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Hi guys! How are you?

I need a little help

How I can open doors in a building in arma 3?

I need the doors of this building called dome (big) the doors are open and work in multiplayer (Look at the picture: http://www.armaholic.com/datas/users/arma3_dlc_zeus_screenshot_03_4.jpg)

They have to appear open, as I do? can be done by a trigger or script?

Help me please =)

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There's an editor module for that. Go to Modules (F7) and then misc or object modifier category I think.

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There's an editor module for that. Go to Modules (F7) and then misc or object modifier category I think.

Yes, but dont work in multiplayer

Only works for the host of the game for other players that join the game does not work

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Do you want all of them open?

You can run the following from either a trigger or a script. You just have to replace [0,0,0] with the approximate [x,y,z] ATL coordinates of your dome.

_building = (nearestObject [[0,0,0],"Land_Dome_Big_F"]);

_building animate ["door_1A_move",1];
_building animate ["door_1B_move",1];
_building animate ["door_2_rot",1];
_building animate ["door_3_rot",1];

animate is global, as far as I know.

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Do you want all of them open?

You can run the following from either a trigger or a script. You just have to replace [0,0,0] with the approximate [x,y,z] ATL coordinates of your dome.

_building = (nearestObject [[0,0,0],"Land_Dome_Big_F"]);

_building animate ["door_1A_move",1];
_building animate ["door_1B_move",1];
_building animate ["door_2_rot",1];
_building animate ["door_3_rot",1];

animate is global, as far as I know.

Thanks for your help! I'll try to see if it works for me

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