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sceneryexplosion

How many lod:s for static weapons?

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I am currently working on some static weapons and I was wondering how many lod:s I should have. Is one geometry lod enugh or should i have 3, 5, 7, 50?

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Take a look at the ArmA2 sample models, they include static weapons like the D-30, ZU-23, etc.. and follow suit.

Get your A2SM_Data_APL.zip from here.

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What has been advised to me in the past by a couple of the 3D guys at BIS is to make your LODs so that each one has around half as many faces as the previous one. What this advice has always implied to me has been to just keep going until you get near to a polycount that is as low as you think is appropriate for the object you are making, and how common it will be in the game world.

As such, I'd look at the lowest resolution LOD of as many BIS models from the samples pack as you care to look at to get an idea of what a good minimum face count is, and keep halving the polycount of your model until you get to that target.

Edited by da12thMonkey
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