Yuval 29 Posted July 12, 2014 I don't know how to model and I'm not interesting yet. But currently I am trying to move a specific weapon from it's addon into a new addon. I got everything ready BUT the model. I need to change the paths in it but its binarized. I tried opening it with Notepad++ and change it manualy but after I tried testing it in editor my game crashed with Out of Memory error. I've tried looking and searching but all I found was some kind of a mikero tool called MoveObject and ODOL Explorer and TxtSwap or something and I don't even know if they are what I need. HELP Share this post Link to post Share on other sites
Snake Man 407 Posted July 13, 2014 You can change paths inside the model with MoveObject. ODOL Explorer don't change those paths and its not even capable of reading the newer P3D files. Share this post Link to post Share on other sites
Yuval 29 Posted July 13, 2014 You can change paths inside the model with MoveObject. ODOL Explorer don't change those paths and its not even capable of reading the newer P3D files. Could you tell me how I do it? I coudn't understand how to use it, and even if so - how to do the specific action that changes the path? Share this post Link to post Share on other sites
teacup 2 Posted July 13, 2014 http://forums.bistudio.com/showthread.php?114463-moveObject-exe Share this post Link to post Share on other sites
Yuval 29 Posted July 13, 2014 http://forums.bistudio.com/showthread.php?114463-moveObject-exe Great I did it. Now I have another problem. Each time I start the editor with a unit that was assigned with the gun which the model was edited, my game crashse with Out of Memort error and crazy numbers of KBs, what could possibly cause that? Share this post Link to post Share on other sites
teacup 2 Posted July 13, 2014 Crashes can be hard to figure out. Check your RPT, the last couple of lines could provide a clue as to why it goes belly up. This is how i caught a malformed RVMAT (bad procedural texture inside) crashing my game recently. Otherwise you will just have to try and eliminate the different factors at play, one by one, to try an trace what's causing the crash. Share this post Link to post Share on other sites
Yuval 29 Posted July 15, 2014 Crashes can be hard to figure out. Check your RPT, the last couple of lines could provide a clue as to why it goes belly up. This is how i caught a malformed RVMAT (bad procedural texture inside) crashing my game recently. Otherwise you will just have to try and eliminate the different factors at play, one by one, to try an trace what's causing the crash. I got it fixed. The problem was that MoveObject had no permissions to change the original file. I run it as administrator and it worked, thanks for the help. Share this post Link to post Share on other sites