david-grylls 12 Posted July 10, 2014 Recently I have been working on making a Team Death Match mini-game. However I want the mission to end when either all BLUFOR forces are killed or all OPFOR forces are killed. There are five players per team so I thought I could just do, Condition: !alive PN1; !alive PN2; !alive PN3; !alive PN4; !alive PN5 On ACT: ["Mission Complete",True] call BIS_fnc_endMission; This did not work. I also tried in the condition; !alive [PN1, PN2, PN3, PN4, PN5] This too failed. I then tried setting it to Activation: BLUFOR Once Not Present Again this failed. Is their anyway I can test if the group of players is dead to therefore end the mission? Thanks, David Grylls Share this post Link to post Share on other sites
das attorney 858 Posted July 10, 2014 You're nearly there: !alive PN1 and !alive PN2 and !alive PN3 and !alive PN4 and !alive PN5 Share this post Link to post Share on other sites
buliwyf 4 Posted July 10, 2014 ...or: {alive _x} count [PN1, PN2, PN3, PN4, PN5] == 0 :) Share this post Link to post Share on other sites
david-grylls 12 Posted July 10, 2014 Again, THANK YOU! Share this post Link to post Share on other sites