Jump to content
Sign in to follow this  
nark0t1k

Low FPS with ~60 player - HC make drop FPS!

Recommended Posts

Hi

I look lot of subject about some problem like mine but no one was really complete :/

Then i open this to try to "up" my server perfomance

I start with my config

It's a dedicated server from online.net

Intel® Xeon® E3 1240 v3 4 cores 8 threads @3.4 Ghz

32 GB DDR3 ECC

2 x 120 GB SSD SATA3 6G

Premium 400Mbit/s

Windows Server 2008 R2 SP1

I use Tonics 3.1.3 with all Jun 23, 2014 and before update exept 3.1.3.5

I will post all my "config" to start server

my server.cfg

hostname = "[FR] Kavalash | Altis Life | 150k | RP | NO LAG";

password = ""; // Password for your server (Make it "" to have no password)

passwordAdmin = "*******"; // Server Admin password (Type #login in the chat to login as admin)

reportingIP = "arma3pc.master.gamespy.com"; // IP address which your server will report to

verifySignatures = 2;

motd[] = {

"========== Serveur Kavalash Fr",

"==========",

"========== Serveur Altis Life ",

"==========",

"========== Serveur Role Play",

"==========",

"========== Connecter sur le serveur ",

"========== Vous acceptez les regles!!!!",

"==========",

"========== www.Forum.Kavalash.fr ",

};

motdInterval = 0; // Time (Seconds) Between Each Message Of The MOTD Is Displayed

maxPlayers = 100; // Amount Of Players The Server Will Hold

kickduplicate = 1;

vonCodecQuality = 10;

DisableVon = 0;

logFile = "Kavalash_console.log";

persistent = 1;

onHackedData = "kick (_this select 0)";

steamport = 2300;

steamqueryport = 2301;

BattlEye=1;

requiredSecureId = 2;

voteThreshold = 2;

localClient[]={127.0.0.1};

battleyeLicense=1;

class Missions {

class ARMA3 {

template =Kavalash.altis; // Mission to load (Mission file located in MPMissions. )

difficulty = « Veteran »; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)

};

};

My start line bat for server

Quote

start /REALTIME arma3server.exe -port=2302 -mod=@life_server;@Arma2NET;@ASM -name=Kavalash -cfg=cfg\arma3.cfg -config=cfg\server.cfg -noCB -maxMem=16384 -cpuCount=4 -bepath=C:\Arma3\BattlEye

My start line bat for HC client

Quote

start "Arma3HC" /High /affinity 0C "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -profile=HC -name=HC -bepath=C:\Arma3\BattlEye -skipIntro -nosplash -showScriptErrors -noPause -nosound -client -exThreads=2 -cpuCount=2 -noCB -mod=@life_hc;@Arma2Net; -localhost=127.0.0.1 -connect=localhost -port=2302

arma3.cfg

MaxMsgSend = 158;

MaxSizeGuaranteed = 512;

MaxSizeNonguaranteed = 256;

MinBandwidth = 262144;

MaxBandwidth = 943718400;

MinErrorToSend = 0.0001;

MinErrorToSendNear = 0.001;

MaxCustomFileSize = 0;

class sockets{maxPacketSize = 1400;};

adapter=-1;

3D_Performance=1;

Resolution_W=0;

Resolution_H=0;

Resolution_Bpp=32;

terrainGrid=25;

viewDistance=2000;

Windowed=0;

Here is my server on normal state for 1h40 host with ~40 player

HazxPS3.png

Here is a other start i try with low player, and i start HC client for some min and stop it you can easy see when HC client is connected ! ...

kXKuxi4.png

Then with 70 player i have ~4 fps and they are too much desynch , lag and player can't apreciate the game ...

I hope i write every think needed and hope somebody can help me to optimize this !

Here is my rpt file http://pastebin.com/RAH9jT5i

Share this post


Link to post
Share on other sites

Hmm a side question: Why -exThreads=2 -cpuCount=2 -noCB? Did you try without exT or with 7? You have 8 threads and only 2 for HC? Why disable multicore?

Share this post


Link to post
Share on other sites

-exThreads will always be 1 on a dedicated server no matter what you set it (same goes for HC)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×