bennettonn 10 Posted June 28, 2014 well i have a problem to finish editing my mission arrives in a part that I want to do is I want to create a task that will be completed only when a radio is caught by the player most do not know how to do it and and now that I ask your help for me to finish this mission Share this post Link to post Share on other sites
IT07 10 Posted June 28, 2014 Do you mean the player has to pick up a radio? Or do you mean that the task will complete if the player has heard a radio transmission? Share this post Link to post Share on other sites
bennettonn 10 Posted June 28, 2014 he should get the radio for the mission to be completed Share this post Link to post Share on other sites
wiggum2 31 Posted June 29, 2014 Try: "Radio" in (assignedItems player); And i dont know if "Radio" is the correct name, you would need to check the real name of the radio item you need. Share this post Link to post Share on other sites
IT07 10 Posted June 29, 2014 Try this: if ("nameOfRadio" in backpackItems Player) then { //put stuff here that needs to happen when player has the item }; In this case, the player needs to put the radio in the backpack. Share this post Link to post Share on other sites
bennettonn 10 Posted June 29, 2014 Thank you helped me a lot. POST CLOSED Share this post Link to post Share on other sites