toxicsludge 12 Posted June 23, 2014 Download script here:http://www.armaholic.com/page.php?id=17677 Share this post Link to post Share on other sites
jandrews 116 Posted June 23, 2014 I personally like this script, not sure if it works well in MP or how it works w/ other AI behavior scripts, this works better when you place unit/group, give them a waypoint and place script in that Act line, if your like me and place a lot of groups, then it slows it down at mission start when loading this and other scripts as well. I would really like this for MP and for it to work with VCOMAI. http://forums.bistudio.com/showthread.php?176244-AI-Overhaul-Reactive-Squads Share this post Link to post Share on other sites
tinter 186 Posted June 23, 2014 I like using the cba_fnc_taskDefend function from CBA. It works pretty well. Share this post Link to post Share on other sites
toxicsludge 12 Posted June 23, 2014 I personally like this script, not sure if it works well in MP or how it works w/ other AI behavior scripts, this works better when you place unit/group, give them a waypoint and place script in that Act line, if your like me and place a lot of groups, then it slows it down at mission start when loading this and other scripts as well.I would really like this for MP and for it to work with VCOMAI. http://forums.bistudio.com/showthread.php?176244-AI-Overhaul-Reactive-Squads I haven't used this script in MP yet, I'll let you know how it goes. It's certainly easy to use though!I like using the cba_fnc_taskDefend function from CBA. It works pretty well.I'm not familiar with that, I'll have to look into it. Share this post Link to post Share on other sites