cpl_hicks 2 Posted June 20, 2014 Hello, does anyone know how to concentrate more sea life in a desired area? By that I mean the vanilla turtle, tuna, fish, shark etc..??? Thanks Share this post Link to post Share on other sites
dr death jm 117 Posted June 20, 2014 use mcc, pm me and ill run you thru the how toos very easy. Share this post Link to post Share on other sites
cpl_hicks 2 Posted June 22, 2014 Thanks Dr, but first I would like to figure out how to do it with the config viewer in the A3 editor screen like the area in the picture below but in this specific area: configFile >> CfgWorlds >> Name_of_map >> AmbientA3 In there you will see for instance under path: configfile >> "CfgWorlds" >> "Stratis" >> "AmbientA3" >> "Radius40_60" >> "Species" >> "CatShark_F" cost = 6; groupSpawnRadius = 10; maxAlt = 10; maxCircleCount = "(4 * (WaterDepth interpolate [1,30,0,1]))"; maxWorldCount = 10; minAlt = -80; spawnCount = 1; MY question is what do I do now? How do I change it? Do I go in the mission folder and edit the mission text file? Can this be changed in game? do I do the change in "init" for a unit or module? Thanks Share this post Link to post Share on other sites
dr death jm 117 Posted July 1, 2014 (edited) version=12; class Mission { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 13801.2; class Intel { resistanceWest=1; resistanceEast=0; startWeather=0.3; startFog=0; startWind=0.3; startWindDir=336.358; startRain=0; startLightnings=0.0131398; startWaves=0.1; startGust=0.21; forecastWeather=0.3; forecastWind=0.3; forecastWaves=0.1; rainForced=1; lightningsForced=1; wavesForced=1; windForced=1; year=2035; month=7; day=6; hour=12; minute=3; startFogDecay=0.0049333; forecastFogDecay=0.0049333; }; class Groups { items= 1; class Item0 { side= "WEST"; class Vehicles { items=1; class Item0 { position[]={2285.58,0.00135517,5815.2}; azimut=58.4098; id=0; side= "WEST"; vehicle="B_Soldier_F"; leader=1; rank=PRIVATE; skill=1; health=1; fuel=1; offsetY=0.00135422; }; }; }; }; class Vehicles { items= 27; class Item0 { position[]={-1.60875e-009,-3.95092,41.4571}; azimut=0; id=1; side= "AMBIENT LIFE"; vehicle="CatShark_F"; skill=0.6; offsetY=133.024; init=";this setpos [0,0,0];"; }; class Item1 { position[]={2286.52,0.693496,5816.89}; azimut=331.946; id=2; side= "EMPTY"; vehicle="FxWindPollen1"; skill=0.6; offsetY=0.611372; }; class Item2 { position[]={2295.95,0.189929,5823.62}; azimut=290.145; id=3; side= "EMPTY"; vehicle="FxWindLeaf3"; skill=0.6; offsetY=0.534099; }; class Item3 { position[]={2292.73,0.209256,5831.44}; azimut=34.5827; id=4; side= "EMPTY"; vehicle="FxWindLeaf3"; skill=0.6; offsetY=0.225234; }; class Item4 { position[]={2283.27,0.206481,5832.88}; azimut=263.472; id=5; side= "EMPTY"; vehicle="FxWindGrass2"; skill=0.6; offsetY=0.207906; }; class Item5 { position[]={2323.8,-1.60069,5832.97}; azimut=142.26; id=6; side= "AMBIENT LIFE"; vehicle="Salema_F"; skill=0.6; offsetY=0.0889544; }; class Item6 { position[]={2271.81,-1.49716,5871.55}; azimut=266.976; id=7; side= "AMBIENT LIFE"; vehicle="Mackerel_F"; skill=0.6; offsetY=7.10678; }; class Item7 { position[]={2330.88,-1.99737,5871.48}; azimut=98.4308; id=8; side= "AMBIENT LIFE"; vehicle="Mullet_F"; skill=0.6; offsetY=2.94387; }; class Item8 { position[]={2308.94,-6.0516,5881.08}; azimut=51.6851; id=9; side= "AMBIENT LIFE"; vehicle="Ornate_random_F"; skill=0.6; offsetY=0.0431738; }; class Item9 { position[]={2345.41,-11.2626,5858.61}; azimut=134.909; id=10; side= "AMBIENT LIFE"; vehicle="Ornate_random_F"; skill=0.6; offsetY=0.026082; }; class Item10 { position[]={2345.09,-6.10409,5931.21}; azimut=18.1183; id=11; side= "AMBIENT LIFE"; vehicle="CatShark_F"; skill=0.6; offsetY=4.18121; init=";this setpos [2332.87,5893.86,0];"; }; class Item11 { position[]={2349.55,-4.16882,5927.22}; azimut=18.1183; id=12; side= "AMBIENT LIFE"; vehicle="CatShark_F"; skill=0.6; offsetY=4.71034; init=";this setpos [2337.04,5889,0];"; }; class Item12 { position[]={2349.48,-3.59904,5924.71}; azimut=18.1183; id=13; side= "AMBIENT LIFE"; vehicle="CatShark_F"; skill=0.6; offsetY=5.68589; init=";this setpos [2337.08,5886.84,0];"; }; class Item13 { position[]={2348.19,-4.06717,5922.19}; azimut=18.1183; id=14; side= "AMBIENT LIFE"; vehicle="CatShark_F"; skill=0.6; offsetY=6.21895; init=";this setpos [2335.36,5882.97,0];"; }; class Item14 { position[]={2348.92,-3.68602,5922.28}; azimut=18.1183; id=15; side= "AMBIENT LIFE"; vehicle="CatShark_F"; skill=0.6; offsetY=6.47405; init=";this setpos [2336.25,5883.56,0];"; }; class Item15 { position[]={2328.37,-3.82472,6016.26}; azimut=359.775; id=16; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=13.0346; init=";this setpos [2328.76,5919.28,0];"; }; class Item16 { position[]={2326.04,-3.43185,5997.9}; azimut=359.775; id=17; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=12.5316; init=";this setpos [2326.31,5930.27,0];"; }; class Item17 { position[]={2332.81,-3.30281,5997.14}; azimut=359.775; id=18; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=12.8891; init=";this setpos [2333.09,5929.02,0];"; }; class Item18 { position[]={2322.17,-3.71976,5993.55}; azimut=359.775; id=19; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=11.0403; init=";this setpos [2322.45,5925.26,0];"; }; class Item19 { position[]={2321.02,-3.7162,5987.58}; azimut=359.775; id=20; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=10.6415; init=";this setpos [2321.31,5915.63,0];"; }; class Item20 { position[]={2330.05,-4.09248,5986.43}; azimut=359.775; id=21; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=11.568; init=";this setpos [2330.34,5916.22,0];"; }; class Item21 { position[]={2349.87,-3.13891,5989.74}; azimut=359.775; id=22; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=10.3869; init=";this setpos [2350.15,5919.94,0];"; }; class Item22 { position[]={2331.41,-3.85136,6029.76}; azimut=359.775; id=23; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=13.0428; init=";this setpos [2331.84,5923.15,0];"; }; class Item23 { position[]={2330.95,-4.16923,6024.89}; azimut=359.775; id=24; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=12.6868; init=";this setpos [2331.34,5926.27,0];"; }; class Item24 { position[]={2331.34,-3.65346,6022.73}; azimut=359.775; id=25; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=13.1685; init=";this setpos [2331.74,5921.57,0];"; }; class Item25 { position[]={2333.76,-3.84773,6019.13}; azimut=359.775; id=26; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=12.8113; init=";this setpos [2334.18,5917.18,0];"; }; class Item26 { position[]={2324.27,-3.65819,6017.31}; azimut=359.775; id=27; side= "AMBIENT LIFE"; vehicle="Tuna_F"; skill=0.6; offsetY=13.3704; init=";this setpos [2324.66,5919.89,0];"; }; }; }; class Intro { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 13801.2; class Intel {}; }; class OutroWin { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 13801.2; class Intel {}; }; class OutroLoose { addOns[] = {}; addOnsAuto[] = {}; randomSeed = 13801.2; class Intel {}; }; any time you use offsetY= and things seem to be up in the air you can just delete the offset. hope this helps Edited July 1, 2014 by Dr Death JM Share this post Link to post Share on other sites
cpl_hicks 2 Posted July 1, 2014 Thanks, but where do I put this? Do I create a init.sqf file in the mission folder along side the mission.sqm folder and paste this text into it as is and just change the variables? Or does it get shoe horned in the mission.sqm file as added text? Thanks Share this post Link to post Share on other sites
colinm9991 20 Posted July 1, 2014 You could create a script with an array of Sea life to spawn and use something like SHK_Pos to get random water positions and spawn them in. Share this post Link to post Share on other sites
cpl_hicks 2 Posted July 1, 2014 You could create a script with an array of Sea life to spawn and use something like SHK_Pos to get random water positions and spawn them in. Yes but see question above...... Share this post Link to post Share on other sites
colinm9991 20 Posted July 1, 2014 Well, you'd initialize it via init.sqf. [] execVM "somescript.sqf" Share this post Link to post Share on other sites
dr death jm 117 Posted July 5, 2014 Thanks, but where do I put this?Do I create a init.sqf file in the mission folder along side the mission.sqm folder and paste this text into it as is and just change the variables? Or does it get shoe horned in the mission.sqm file as added text? Thanks this is in the mission sqm... Share this post Link to post Share on other sites
Bollvig 0 Posted January 2, 2018 Hello, I am new to script but i want to ask you that can I increase numbers of animals in game without adding any different scripts ? I found a config file in the file animals_f.pbo. Share this post Link to post Share on other sites