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Aebian

AddWeapon only works in the init-field?

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Hi,

i try to add some wepaons to a Tank (M1A2)

If i add them via the init field, all works correctly.

But if i'm add them via script its not working =/


adrams_project addWeapon "GAU8";  adrams_project addMagazine "1350Rnd_30mmAP_A10";  adrams_project addMagazine "1350Rnd_30mmAP_A10";adrams_project addWeapon "FFARLauncher"; adrams_project addMagazine "38Rnd_FFAR"; adrams_project removeMagazine "1200Rnd_762x51_M240";adrams_project removeWeapon "M240_veh";

Tank is Named as adrams_project

Is there a special way to use this commands in scripting?

My gear script works the same way (with addMagazine ect.) but it works =/

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How are you calling the script?

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It should work. Firstly instead of using a tank use one soldier and try adding weapons and ammo from a script.

Secondly:

If I have say 7 soldiers on the map, I might name the soldiers red1 to red7

I then place 7 ammo boxes on the map in the top left corner in an out of the way place.

I use one ammo box for each man. And in the init of the box write the code that adds ammo and weapons to each individual soldier.

Then I might place another 7 ammo boxes on the map and here write another command adding equipment.

Then I might place another 7 boxes on the map where I might specify the stance of each man.

And so on and so forth.

Keeps it all neat and tidy without a script :)

.

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fixed it:

/*

Created by Mjr. Alexander Knight

Date: 06-19-2014

Updated: 06-19-2014

Content: Project M1A2 Weapon SQF

*/

this = _this select 0;

this addWeapon "GAU8";

this addMagazine "1350Rnd_30mmAP_A10";

this addMagazine "1350Rnd_30mmAP_A10";

this addWeapon "FFARLauncher";

this addMagazine "38Rnd_FFAR";

this removeMagazine "1200Rnd_762x51_M240";

this removeWeapon "M240_veh";

Edited by Alexander Knight

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