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zooloo75

Are there any ragdoll commands yet?

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I use tiny objects that aren't very noticeable, such as a pen.

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Hmm that makes me wan't to add a fired eventhandler to my weapon and replace every bullet with a heavy-mass physics-object.

Hell, I know what I'm going to do later today. :D

...in fact there are a few more things I'm going to have to try.

Oh btw. what object are you using for that?

There would be performance issues involved with spawning objects per shot, especially in a firefight. I have it triggered by a hitpart eh so only shots that land will be processed. There's also the problem with the distance the massive object would cover, which would be way less than the bullet due to the mass.

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I decided not to use setobjecttexture and giving it an invalid texture (which causes it to be invisible) as it throws a popup error for the first hit which I myself don't mind, but I know there are going to be people that would complain about it. So I used an object that is barely noticeable. I wonder if someone can make a model that is just a collision mesh that casts no shadow. That would alleviate the object issues.

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