xtrimiles 10 Posted June 11, 2014 Hi! I would like to ask for a UH-80 Ghost Hawk Door Opening/Closing Script. And how to do it, where to put it. And Door sitting on UH-80 Ghost Hawk and other helicopter mods? Thanks! Share this post Link to post Share on other sites
Beerkan 71 Posted June 11, 2014 Hi! I would like to ask for a UH-80 Ghost Hawk Door Opening/Closing Script. And how to do it, where to put it. And Door sitting on UH-80 Ghost Hawk and other helicopter mods? Thanks!This link will answer ALL your questions.. :lecture:Answers to Life, the universe and Ghost Hawk Door Opening/Closing Script Answer 42 Share this post Link to post Share on other sites
xtrimiles 10 Posted June 12, 2014 Thanks Beerkan! I already saw that thread Share this post Link to post Share on other sites
Lala14 135 Posted June 12, 2014 Thanks Beerkan! I already saw that thread I made a script ages ago. I'll find it and give it to ya in a sec EDIT Why don't you use the other one though? Share this post Link to post Share on other sites
xtrimiles 10 Posted June 13, 2014 I made a script ages ago.I'll find it and give it to ya in a sec EDIT Why don't you use the other one though? What other one? Share this post Link to post Share on other sites
Ulfgaar 30 Posted July 4, 2015 --------------------------- Open doors --------------------------- <Vehicle> animateDoor ["door_R", 1]; <Vehicle> animateDoor ["door_L", 1]; --------------------------- Close doors --------------------------- <Vehicle> animateDoor ["door_R", 0]; <Vehicle> animateDoor ["door_L", 0]; <Vehicle> = name of given helicopter. "door_R" or "door_L" = fairly explainatory for right and left door. Open door codes are placed in the "on activation" field of the trigger, while the close door codes are placed in the "on deactivate" field of the triggers (opening them as the unit enters the trigger area, while closing them when its leaving the trigger area). If your using both in the same trigger, remember to set it to fire "repeatedly" and not only "once". Setting it to "once" will fire the "on activate" and leave the doors open, while the "on deactivate" field wont trigger, thusly keeping them open. 1 Share this post Link to post Share on other sites
R3vo 2654 Posted July 4, 2015 Instead of a trigger you could put it directly into a waypoint. ( If you're doing an AI helicopter insertion) Share this post Link to post Share on other sites