tortuosit 486 Posted June 21, 2014 (edited) Version 1.1.3 - Added a Debug mode 3: It does not apply weather calculations, but writes 100 values to .rpt file (see %userprofile%\AppData\Local\Arma 3\) and then quits. Keep in mind this only works if you don't use ArmAs -noLogs command line argument. Edited June 21, 2014 by tortuosit Share this post Link to post Share on other sites
Cruisie 1 Posted June 21, 2014 Is there a way to put this into a mission with out having other people download the mod? like include it in the mission pbo? Share this post Link to post Share on other sites
tortuosit 486 Posted June 21, 2014 Yes of course. Example handling: Take @tort_DynamicWeather\script\tort_DynamicWeather.sqf from the zip and put it to your missions root, then call it from your missions init.sqf with: 0 = ["cloudy", "freeCycle", [0.1, 0], [0.1, 0.3], 0, [0, 0.8, 0, 0.6, 0, 1], 0] execVM "tort_DynamicWeather.sqf"; Share this post Link to post Share on other sites
Guest Posted June 21, 2014 (edited) New version frontpaged on the Armaholic homepage. Dynamic weather v1.1.3.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited June 22, 2014 by Guest updated to latest Share this post Link to post Share on other sites
sonsalt6 105 Posted June 21, 2014 New update v1.1.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
tortuosit 486 Posted June 22, 2014 (edited) Version 1.1.3.2 - Bug fixes. The new debugging mode 3 showed me that random number generation was flawed, fixed. Fixed RPT output, had incorrect values for fog. SeedNumber always logged to rpt. - (SCRIPT USERS, BEWARE) Changed Argument order! Sorry. Debugmode went to forelast argument. Now a call must be in this order: initialWeather, trend, probRndChange[], variation[], minMax[], debugMode, randomSeed Edited June 22, 2014 by tortuosit Share this post Link to post Share on other sites
sonsalt6 105 Posted June 22, 2014 New mod or update v1.1.3.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
tortuosit 486 Posted June 22, 2014 Guys, I'm thinking about adding keyboard interaction for the radio menu, (like 0-0-1=do this) but not sure yet. Anyone willing to point me to code or functions? Share this post Link to post Share on other sites
tortuosit 486 Posted June 23, 2014 (edited) Version 1.1.3.3 - Bugs fixed, better logging to rpt Edited June 23, 2014 by tortuosit Share this post Link to post Share on other sites
sonsalt6 105 Posted June 23, 2014 New update v1.1.3.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 23, 2014 (edited) New version frontpaged on the Armaholic homepage. Dynamic weather v1.1.3.4 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited June 24, 2014 by Guest updated to latest Share this post Link to post Share on other sites
tortuosit 486 Posted June 23, 2014 Version 1.1.3.3b - Fixed a bug that made script/addon restart after one cycle. Share this post Link to post Share on other sites
tortuosit 486 Posted June 24, 2014 Version 1.3.3.4 - Addon: initial weather setting in userconfig file now supports both, preset name and weather array. Share this post Link to post Share on other sites
sonsalt6 105 Posted June 24, 2014 New update v1.1.3.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Cruisie 1 Posted June 24, 2014 Okay I need some help - I'm using Ahoy World's Invade & Annex - How would I use this instead of what weather system they have set up? Share this post Link to post Share on other sites
tortuosit 486 Posted June 25, 2014 Okay I need some help - I'm using Ahoy World's Invade & Annex - How would I use this instead of what weather system they have set up? Is that an SP mission? Task: You need to find a way turning of weather processing on their side. I.e.: Ask author to make it optional, or de-pbo the mission and DIY :). EDIT: I think its an MP mission, so I don't think you should use my mod with this, because it's not ready for MP. Share this post Link to post Share on other sites
barbolani 198 Posted June 25, 2014 Hi! I want to implement a dynamic weather script, but, I want to do it in a realistical way, in other terms, weather that may happen in July in a greek island. Generally speaking what you may find there is SUN, SUN, SUN some bits of clouds and... sometimes a super heavy storm of 10-20 minutes and SUN again... Which param could be and approach to that in this script? Share this post Link to post Share on other sites
tortuosit 486 Posted June 25, 2014 (edited) Hmm, maybe try: [[0.35, 0, 0.2], "constant", [0.2, 0], [0.05, 0.2, 20], [0, 1, 0, 0.2, 0, 1], 0, 0] Starts sunny and always returns to that level. Every 20 minutes theres a 20% chance of having clouds somewhere between 0 and 1. You cannot say if it's extremely stormy at that times, but the possibility is there. If you would force high overcast with the last array, this would also overwrite the initial weather. So that makes me think about a change, maybe if people choose an init weather and "constant", this should not be overwritten by the minimum/maximum array. I think I will do that. Because if someone says he wants to have init weather, its his wish. The script can go into the min max range afterwards, except if "constant" is chosen. ---------- Post added at 17:22 ---------- Previous post was at 17:17 ---------- Changed it. I think you triggered a good idea. Please try, quick shot, no time today... uncommented a few lines at line 99. Change is in addon as well. I hope it works. Untested and inofficial: https://www.dropbox.com/s/11teck0k2xbrewi/%40tort_DynamicWeather_1.1.3.4.zip - sets initial weather as demanded (no matter what the minimum/maximum values are) - returns to that initial weather in "constant" trend. Now use this and I think it should do what you want.: 0 = [[0.35, 0, 0.2], "constant", [0.2, 0], [0.05, 0.2, 20], [0.7, 1, 0, 0.2, 0.8, 1], 0, 0] execVM "\@tort_DynamicWeather\script\tort_DynamicWeather.sqf"; You can let it write values to rpt and check them... if you set the forelast argument to 3. Nice and calm weather, in 20% chance every 20 minutes it will have overcast of >0.7 and wind>0.8. It will always try to return to initial weather. EDIT: Does not seem to work sorry (not enough changes), I must have overseen something, init weather is being set but it trends to the bad weather... I'll return to that idea... but I have no time today, stick to what I mentioned first and use the 1.1.3.3 Edited June 25, 2014 by tortuosit Share this post Link to post Share on other sites
tortuosit 486 Posted June 26, 2014 (edited) Version 1.1.3.5 - Initial weather values and "constant" trend have precedence over to minimum/maximum value array. Example below. - Some code reorg and bug fixes I want to implement a dynamic weather script, but, I want to do it in a realistical way, in other terms, weather that may happen in July in a greek island.Generally speaking what you may find there is SUN, SUN, SUN some bits of clouds and... sometimes a super heavy storm of 10-20 minutes and SUN again... Which param could be and approach to that in this script? Use the new version. Try the following command: 0 = [[0.35,0.01,0.2], "constant", [0.15, 0], [0, 0, 20], [0.7, 1, 0, 0.2, 0.8, 1], 0, 0] execVM "\@tort_DynamicWeather\script\tort_DynamicWeather.sqf"; - It has good init weather and "constant" trend -therefore weather will always return to good init weather. - 15% chance of bad weather (in the borders of the minmax array - overcast>0.7, low fog <0.2, heavy wind >0.8) - [0, 0, 20] A weather cycle is 20 minutes here. If no random bad weather encounter, script will go immediately (in 1 cycle) back to good initial weather. If you chose [0, 0.123, 20], it would slowly return in maximum 0.123 steps. With [0.05, 0.123, 20], you'd have some 0.05 variance around the weather it returns to. So you'd see e.g. "OC,0.377"... Here you see what happens with above values: "TORT_DYNAMICWEATHER[sEED#914296][iNITWEATHER] OC:0.35 FOG:[0.01,0.01,0] WSTR:0.2 WDIR:9.567 POS:[1732,5774.1,0.00143862]" "TDW,1, SEEDVAR,231890, TIME,12, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,340" "TDW,2, SEEDVAR,707102, TIME,12.33, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,27" "TDW,3, SEEDVAR,652944, TIME,12.66, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,321" "TDW,4, SEEDVAR,757414, TIME,12.99, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.1424, FOGB,66.28, WSTR,0.2, WDIR,43" "TDW,5, SEEDVAR,641530, TIME,13.32, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,317" "TDW,6, SEEDVAR,938408, TIME,13.65, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,290" "TDW,7, SEEDVAR,326826, TIME,13.98, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,346" "TDW,8, SEEDVAR,999764, TIME,14.31, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,292" "TDW,9, SEEDVAR,949885, TIME,14.64, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,254" "TDW,10, SEEDVAR,963105, TIME,14.96, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,297" "TDW,11, SEEDVAR,556619, TIME,15.29, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,159" "TDW,12, SEEDVAR,303648, TIME,15.62, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,233" "TDW,13, SEEDVAR,995464, TIME,15.95, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,302" "TDW,14, SEEDVAR,349762, TIME,16.28, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,262" "TDW,15, SEEDVAR,458663, TIME,16.61, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,178" "TDW,16, SEEDVAR,672296, TIME,16.94, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,89" "TDW,17, SEEDVAR,964824, TIME,17.27, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,127" "TDW,18, SEEDVAR,722319, TIME,17.6, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,83" "TDW,19, SEEDVAR,236695, TIME,17.93, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,150" "TDW,20, SEEDVAR,963296, TIME,18.26, RND,true, OC,0.85, GFA,false, FOGL,0, FOGD,0.01, FOGB,0, WSTR,0.88, WDIR,132" "TDW,21, SEEDVAR,996596, TIME,18.59, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.071, FOGB,34.24, WSTR,0.2, WDIR,108" "TDW,22, SEEDVAR,660363, TIME,18.92, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,96" "TDW,23, SEEDVAR,45887, TIME,19.25, RND,true, OC,0.72, GFA,false, FOGL,0, FOGD,0.01, FOGB,0, WSTR,0.99, WDIR,343" "TDW,24, SEEDVAR,991090, TIME,19.58, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.1193, FOGB,45.71, WSTR,0.2, WDIR,33" "TDW,25, SEEDVAR,734243, TIME,19.91, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,345" "TDW,26, SEEDVAR,972873, TIME,20.24, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.1053, FOGB,66.09, WSTR,0.2, WDIR,300" "TDW,27, SEEDVAR,919896, TIME,20.57, RND,true, OC,0.89, GFA,true, FOGL,0.1208, FOGD,0.0223, FOGB,38.33, WSTR,0.82, WDIR,289" "TDW,28, SEEDVAR,484955, TIME,20.9, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0885, FOGB,41.25, WSTR,0.2, WDIR,223" "TDW,29, SEEDVAR,999886, TIME,21.23, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.096, FOGB,52.21, WSTR,0.2, WDIR,290" "TDW,30, SEEDVAR,665694, TIME,21.56, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.045, FOGB,20.5, WSTR,0.2, WDIR,289" "TDW,31, SEEDVAR,537727, TIME,21.89, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0616, FOGB,35.13, WSTR,0.2, WDIR,325" "TDW,32, SEEDVAR,956422, TIME,22.22, RND,true, OC,0.72, GFA,false, FOGL,0.0146, FOGD,0.01, FOGB,0, WSTR,0.97, WDIR,158" "TDW,33, SEEDVAR,854309, TIME,22.55, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0533, FOGB,33.9, WSTR,0.2, WDIR,52" "TDW,34, SEEDVAR,973279, TIME,22.88, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0526, FOGB,65.35, WSTR,0.2, WDIR,97" "TDW,35, SEEDVAR,462984, TIME,23.21, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0827, FOGB,44.63, WSTR,0.2, WDIR,13" "TDW,36, SEEDVAR,597653, TIME,23.54, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.105, FOGB,40.11, WSTR,0.2, WDIR,73" "TDW,37, SEEDVAR,938492, TIME,23.87, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0222, FOGB,51.33, WSTR,0.2, WDIR,347" "TDW,38, SEEDVAR,584347, TIME,0.2, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0479, FOGB,41.34, WSTR,0.2, WDIR,3" "TDW,39, SEEDVAR,552383, TIME,0.53, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,28" "TDW,40, SEEDVAR,391359, TIME,0.86, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0405, FOGB,49.27, WSTR,0.2, WDIR,219" "TDW,41, SEEDVAR,597901, TIME,1.19, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0554, FOGB,55.96, WSTR,0.2, WDIR,132" "TDW,42, SEEDVAR,979200, TIME,1.52, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0482, FOGB,65.56, WSTR,0.2, WDIR,213" "TDW,43, SEEDVAR,164626, TIME,1.85, RND,true, OC,0.87, GFA,true, FOGL,0.0005, FOGD,0.0746, FOGB,39.94, WSTR,0.93, WDIR,300" "TDW,44, SEEDVAR,996176, TIME,2.18, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0652, FOGB,38.31, WSTR,0.2, WDIR,159" "TDW,45, SEEDVAR,868310, TIME,2.51, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0629, FOGB,43.91, WSTR,0.2, WDIR,198" "TDW,46, SEEDVAR,399929, TIME,2.84, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0352, FOGB,51.02, WSTR,0.2, WDIR,216" "TDW,47, SEEDVAR,337552, TIME,3.17, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0884, FOGB,41.26, WSTR,0.2, WDIR,168" "TDW,48, SEEDVAR,949142, TIME,3.5, RND,true, OC,0.97, GFA,true, FOGL,0.1034, FOGD,0.087, FOGB,50.68, WSTR,1, WDIR,18" "TDW,49, SEEDVAR,308689, TIME,3.83, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0617, FOGB,52.24, WSTR,0.2, WDIR,28" "TDW,50, SEEDVAR,597971, TIME,4.16, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0836, FOGB,49.35, WSTR,0.2, WDIR,9" "TDW,51, SEEDVAR,942686, TIME,4.49, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0927, FOGB,35.48, WSTR,0.2, WDIR,329" "TDW,52, SEEDVAR,445825, TIME,4.82, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0415, FOGB,40.92, WSTR,0.2, WDIR,274" "TDW,53, SEEDVAR,958196, TIME,5.15, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0771, FOGB,39.81, WSTR,0.2, WDIR,244" "TDW,54, SEEDVAR,907574, TIME,5.48, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0455, FOGB,44.32, WSTR,0.2, WDIR,248" "TDW,55, SEEDVAR,985037, TIME,5.81, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.1021, FOGB,42.49, WSTR,0.2, WDIR,161" "TDW,56, SEEDVAR,996665, TIME,6.14, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0499, FOGB,53.83, WSTR,0.2, WDIR,89" "TDW,57, SEEDVAR,429676, TIME,6.47, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0568, FOGB,54.32, WSTR,0.2, WDIR,17" "TDW,58, SEEDVAR,965885, TIME,6.8, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0764, FOGB,54.98, WSTR,0.2, WDIR,293" "TDW,59, SEEDVAR,951730, TIME,7.13, RND,true, OC,0.83, GFA,true, FOGL,0.1809, FOGD,0.0675, FOGB,51, WSTR,0.86, WDIR,176" "TDW,60, SEEDVAR,403017, TIME,7.46, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0636, FOGB,34.72, WSTR,0.2, WDIR,261" "TDW,61, SEEDVAR,596327, TIME,7.79, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0802, FOGB,53.75, WSTR,0.2, WDIR,208" "TDW,62, SEEDVAR,582085, TIME,8.12, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,230" "TDW,63, SEEDVAR,948802, TIME,8.45, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,187" "TDW,64, SEEDVAR,459566, TIME,8.78, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,247" "TDW,65, SEEDVAR,451183, TIME,9.11, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,197" "TDW,66, SEEDVAR,984718, TIME,9.44, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,148" "TDW,67, SEEDVAR,344492, TIME,9.77, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,112" "TDW,68, SEEDVAR,318476, TIME,10.1, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,66" "TDW,69, SEEDVAR,505267, TIME,10.43, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,133" "TDW,70, SEEDVAR,414174, TIME,10.76, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,86" "TDW,71, SEEDVAR,928167, TIME,11.09, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0503, FOGB,55.06, WSTR,0.2, WDIR,61" "TDW,72, SEEDVAR,982061, TIME,11.42, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,6" "TDW,73, SEEDVAR,668157, TIME,11.75, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.1232, FOGB,48.81, WSTR,0.2, WDIR,321" "TDW,74, SEEDVAR,638047, TIME,12.08, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,130" "TDW,75, SEEDVAR,884249, TIME,12.41, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,188" "TDW,76, SEEDVAR,979784, TIME,12.74, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,194" "TDW,77, SEEDVAR,533492, TIME,13.07, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,217" "TDW,78, SEEDVAR,927650, TIME,13.4, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,212" "TDW,79, SEEDVAR,834045, TIME,13.73, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,198" "TDW,80, SEEDVAR,279577, TIME,14.06, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,285" "TDW,81, SEEDVAR,959518, TIME,14.39, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,302" "TDW,82, SEEDVAR,980229, TIME,14.72, RND,true, OC,0.85, GFA,false, FOGL,0, FOGD,0.01, FOGB,0, WSTR,1, WDIR,75" "TDW,83, SEEDVAR,409798, TIME,15.05, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,353" "TDW,84, SEEDVAR,389879, TIME,15.38, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,4" "TDW,85, SEEDVAR,470224, TIME,15.71, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,354" "TDW,86, SEEDVAR,974427, TIME,16.04, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,10" "TDW,87, SEEDVAR,291999, TIME,16.37, RND,true, OC,0.7, GFA,false, FOGL,0, FOGD,0.01, FOGB,0, WSTR,0.9, WDIR,255" "TDW,88, SEEDVAR,492651, TIME,16.7, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,209" "TDW,89, SEEDVAR,433651, TIME,17.03, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,266" "TDW,90, SEEDVAR,568, TIME,17.36, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,23" "TDW,91, SEEDVAR,938707, TIME,17.69, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,67" "TDW,92, SEEDVAR,459830, TIME,18.02, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,67" "TDW,93, SEEDVAR,340418, TIME,18.35, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,87" "TDW,94, SEEDVAR,821414, TIME,18.68, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,176" "TDW,95, SEEDVAR,781671, TIME,19.01, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,211" "TDW,96, SEEDVAR,889690, TIME,19.34, RND,true, OC,0.82, GFA,false, FOGL,0, FOGD,0.01, FOGB,0, WSTR,0.85, WDIR,40" "TDW,97, SEEDVAR,997936, TIME,19.67, RND,false, OC,0.35, GFA,false, FOGL,0.01, FOGD,0.01, FOGB,0, WSTR,0.2, WDIR,51" "TDW,98, SEEDVAR,402757, TIME,20, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0868, FOGB,44.06, WSTR,0.2, WDIR,64" "TDW,99, SEEDVAR,637217, TIME,20.33, RND,false, OC,0.35, GFA,true, FOGL,0.01, FOGD,0.0932, FOGB,51.39, WSTR,0.2, WDIR,131" "TDW,100, SEEDVAR,889070, TIME,20.66, RND,true, OC,0.96, GFA,true, FOGL,0.0419, FOGD,0.0456, FOGB,38.15, WSTR,0.89, WDIR,40" Edited June 26, 2014 by tortuosit Share this post Link to post Share on other sites
kremator 1065 Posted June 26, 2014 Really enjoying using this at the moment. Share this post Link to post Share on other sites
Guest Posted June 26, 2014 New version frontpaged on the Armaholic homepage. Dynamic weather v1.1.3.5 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
tortuosit 486 Posted June 26, 2014 Really enjoying using this at the moment. Thx, btw I have not forgot about MP, -> will do! but I need some time, also because I don't want to destroy MP missions... has to be done properly and I cannot test this. Hmm well maybe I can test with MP/localhost LAN thing... Don't know yet what exactly the requirements are in MP. Probably a) exposing settings into the multiplayer preferences screen, b) syncing to clients c) persistence? Share this post Link to post Share on other sites
sonsalt6 105 Posted June 26, 2014 New update v1.1.3.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
barbolani 198 Posted June 26, 2014 Wonderful! Will try this ASAP!!!!! Permission to use it in the MANW contest? Share this post Link to post Share on other sites
barbolani 198 Posted June 26, 2014 Tested. Seems good! One thing I disliked (only a bit) is the complex debug... a "traditional" 0 or 1 for most of editors (IMHO) is fine... I had to delete all the hint lines ;) Share this post Link to post Share on other sites