DreamRebel 73 Posted June 1, 2014 Hi guys, I've been very busy with my mod lately but, at this moment I do have a problem and I'm not able to find the answer. I've tried many search functions but there is not 1 topic about this problem that can help me. So, here it is: I've created some new textures for the following weapons: "RPG-42 Alamut, Mk20 5.56 mm, Rahim 7.62 mm, ACP-C2 .45". But none of the textures work ingame except for the MK20. The display name works for all weapons though but the old textures keep showing up. I've tried changing camo to camo1 and camo2, didn't work. I've found something about retexturing weapons and that not every weapon supports the hiddentextures. So this might be the case. If so, what can I do to make it work? Config can be found in the spoiler. class cfgWeapons { class ItemInfo; class srifle_DMR_01_F; class hgun_ACPC2_F; class launch_RPG32_F; class arifle_Mk20_plain_F; class arifle_Mk20C_plain_F; class arifle_Mk20_GL_plain_F; class srifle_DMR_Black_hex_F: srifle_DMR_01_F { scope = 2; displayName = "Rahim 7.62 mm (Hex)"; model = "A3\weapons_f_epa\LongRangeRifles\DMR_01\DMR_01_F.p3d"; hiddenSelections[] = {"camo1","Camo2"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\dmr_01_co.paa","\Fia_soldiers_snow\Data\dmr_02_Black_Hex.paa"}; }; class srifle_DMR_Wood_F: srifle_DMR_01_F { scope = 2; displayName = "Rahim 7.62 mm (Wood)"; model = "A3\weapons_f_epa\LongRangeRifles\DMR_01\DMR_01_F.p3d"; hiddenSelections[] = {"camo1","Camo2"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\dmr_01_co.paa","\Fia_soldiers_snow\Data\dmr_02_Wood.paa"}; }; class hgun_ACPC2_Black_wood_F: hgun_ACPC2_F { scope = 2; displayName = "ACP-C2 .45 (Black Wood)"; model = "A3\weapons_f_beta\Pistols\acpc2\Acpc2_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\acpc2_Wood_black.paa"}; }; class hgun_ACPC2_Tan_wood_F: hgun_ACPC2_F { scope = 2; displayName = "ACP-C2 .45 (Tan Wood)"; model = "A3\weapons_f_beta\Pistols\acpc2\Acpc2_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\acpc2_Wood_tan.paa"}; }; class hgun_ACPC2_Black_darkwood_F: hgun_ACPC2_F { scope = 2; displayName = "ACP-C2 .45 (Black Darkwood)"; model = "A3\weapons_f_beta\Pistols\acpc2\Acpc2_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\acpc2_DarkWood_black.paa"}; }; class hgun_ACPC2_Black_hexagon_F: hgun_ACPC2_F { scope = 2; displayName = "ACP-C2 .45 (Black Hex)"; model = "A3\weapons_f_beta\Pistols\acpc2\Acpc2_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\acpc2_Hexagon_black.paa"}; }; class RPG32_Black_hexagon_F: launch_RPG32_F { scope = 2; displayName = "RPG-42 Alamut (Black Hex)"; model = "A3\weapons_f\launchers\rpg32\rpg32_F.p3d"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\rpg_32_black_hex.paa","\Fia_soldiers_snow\Data\rpg_32_optics_black.paa"}; }; class arifle_Mk20_black_F: arifle_Mk20_plain_F { scope = 2; displayName = "Mk20 5.56 mm (Black)"; model = "A3\weapons_f_beta\Rifles\MK20\mk20_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\mk20_black.paa"}; }; class arifle_Mk20C_black_F: arifle_Mk20C_plain_F { scope = 2; displayName = "Mk20C 5.56 mm (Black)"; model = "A3\weapons_f_beta\Rifles\MK20\mk20_c_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\mk20_black.paa"}; }; class arifle_Mk20_GL_black_F: arifle_Mk20_GL_plain_F { scope = 2; displayName = "Mk20 EGLM 5.56 mm (Black)"; model = "A3\weapons_f_beta\Rifles\MK20\mk20_gl_F.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Fia_soldiers_snow\Data\mk20_black.paa"}; }; }; I really hope someone can help me with this. Best regards, DreamRebel :) Share this post Link to post Share on other sites
zeotrope 24 Posted June 4, 2014 Sorry to inform you.....and this has been answered before. Those weapons (currently) do not have hiddenselectionstextures etc. There is a more complex way to achieve what you want to do.....but concerns the modifying the p3d's texture path etc. Look it up. Perhaps in time BIS will allow all weapons to be re-skinned. I am unsure as to why only some assets re-skins are accessible via config.cpp and some are not.Makes no real sense to me. Would be nice to have full access. Dream on I guess. Zeo Share this post Link to post Share on other sites
DreamRebel 73 Posted June 4, 2014 Ok, thank you very much. I did found out that most weapons don't support the hiddenselectionstextures. I'll try to make it work with the p3d path but I'll have to understand this first. :p Let's hope BI will allow hiddenselectiontextures for all weapons in the future. Best regards, DreamRebel Share this post Link to post Share on other sites
x3kj 1247 Posted June 5, 2014 I'll try to make it work with the p3d path but I'll have to understand this first. :p You would have to de-binarize A3 models which is illegal, and then also upload the modified models again, which is illegal as well Share this post Link to post Share on other sites