shifty_ginosaji 10 Posted May 30, 2014 Does anybody know how to use the Advanced Waypoints; Fire Mission and Land, they have argument boxes but i have no idea what to put in them Share this post Link to post Share on other sites
R0T 1 Posted May 30, 2014 For the land waypoint .... Maybe something like that ??? https://community.bistudio.com/wiki/landAt Just wild guessing !!! Share this post Link to post Share on other sites
Victim9l3 11 Posted May 31, 2014 I tried using "land" the heli moved but did not land. I think I needed a helipad. I think the land waypoint was created because you couldn't get a heli to just land. They either had to get out or unload then get back into the air. The land waypoint lets them land without getting out. Haven't got "firemission" to work yet. That waypoint just gets ignored. There is also a new waypoint in the default section. "follow". It lets heli follow any vehicle you place the waypoint on. I tried it on ground vehicles, units, and it did nothing. I did not try it with fixed wing though. The heli is terrible at following. bi hasn't coded them to match speed, so the heli just lunges forward then stops, then lunge, etc. Unless you get a vehicle fast moving. I think boats will work great with it. Share this post Link to post Share on other sites
shifty_ginosaji 10 Posted May 31, 2014 yaya lots of waypoints that look amazing but are useless! Share this post Link to post Share on other sites
f2k sel 164 Posted May 31, 2014 (edited) Each vehicle has a default distance for a move and if it's told to move less than that distance it ignores the command. I think choppers and planes have the same distance in Arma so it renders the choppers agility useless. To get an Idea of what they should be capable of is to attach one to a quad copter. It's fun if nothing else. Firemission place some real Artillery on the map and then place the firemission waypoint from them to the target area, you can have more than one Waypoint and after x amount of time they switch to the next WP. Edited May 31, 2014 by F2k Sel Share this post Link to post Share on other sites
Idomass 11 Posted October 15, 2014 I tried using "land" the heli moved but did not land. I think I needed a helipad. I think the land waypoint was created because you couldn't get a heli to just land. They either had to get out or unload then get back into the air. The land waypoint lets them land without getting out.Haven't got "firemission" to work yet. That waypoint just gets ignored. There is also a new waypoint in the default section. "follow". It lets heli follow any vehicle you place the waypoint on. I tried it on ground vehicles, units, and it did nothing. I did not try it with fixed wing though. The heli is terrible at following. bi hasn't coded them to match speed, so the heli just lunges forward then stops, then lunge, etc. Unless you get a vehicle fast moving. I think boats will work great with it. if you want the heli to land use this : heli1 land "LAND" Share this post Link to post Share on other sites