francis 4 Posted May 30, 2014 Hi, im working on some new vehicle and i need help to resolve a little problem. When i test my car, when i go underwater my vehicle dont have physX . my car stay at the same speed until he broken into the rock or a wall. All arma 3 vehicle from bohemia look like right , the physX look like pretty awesome.Thanks if anybody can help me. Share this post Link to post Share on other sites
kremator 1065 Posted May 30, 2014 Ahhh the James Bond delorean ? Share this post Link to post Share on other sites
Beagle 684 Posted May 30, 2014 James Bond drove a Lotus Esprit under water, not a DeLorean. DeLorans can only travel throught time. Share this post Link to post Share on other sites
super-truite 54 Posted May 31, 2014 Not sure I understand, you want a car to be able to drive underwater :) ??? If you see a difference of behavior between your car and the BI ones it is probably that you are sticking with the old simulation (simulation = "car" instead of "carX"). If not, your PhysX LOD might be wrong. Share this post Link to post Share on other sites
kremator 1065 Posted May 31, 2014 James Bond drove a Lotus Esprit under water, not a DeLorean. DeLorans can only travel throught time. Oh man ... I was so out of my film genres there ! Apologies ! Share this post Link to post Share on other sites
francis 4 Posted June 1, 2014 ok. i just want a car like bohemia style ( physX impact when touch the water ). i will test the PhysX LOD but im not sure what to do with this LOD i see some PhysX LOD without any mass and no wheel i will do some test. ---------- Post added at 01:34 ---------- Previous post was at 01:33 ---------- https://www.youtube.com/watch?v=JVbbeodeHk4&feature=youtu.be and how do you see i was working on Delorean ? did you travel to the futur and see all my work ? Share this post Link to post Share on other sites