m4rk3tin6 10 Posted May 30, 2014 Follows the configuration of my mod. The problem is that the icon of the unifome not appear in the game, so i can't drop the uniform on the ground and when you put your mouse over the position of the uniform get no intel, different from other items. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class Aziro { units[] = {UH1Y, Aziro_Rifleman_W }; weapons[] = {}; requiredVersion = 0.01; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"}; }; }; class cfgFactionClasses { class Aziro_Mod { displayName = Aziro; priority = 2; side = TWest; icon = "\Aziro\Data\Aziro_icon.paa"; }; }; class CfgVehicleClasses { class Aziro_units_Wood { displayName = "Men (Wood)"; }; class Aziro_units_Des { displayName = "Men (Des)"; }; }; //_____________________________________________Aziro Infantry______________________________________________ class CfgVehicles { class B_Soldier_base_F; // External class reference class B_Soldier_lite_F; // External class reference class B_Soldier_AR_F; // External class reference class B_Soldier_GL_F; // External class reference class B_Soldier_TL_F; // External class reference class B_Soldier_SL_F; // External class reference class B_Soldier_AT_F; // External class reference class B_Soldier_AA_F; // External class reference class B_medic_F; // External class reference class B_Soldier_repair_F; // External class reference class B_engineer_F; // External class reference class B_Soldier_exp_F; // External class reference class B_Soldier_M_F; // External class reference class B_Soldier_A_F; // External class reference class B_crew_F; // External class reference class B_helipilot_F; // External class reference class B_helicrew_F; // External class reference class B_officer_F; // External class reference class B_Sniper_F; // External class reference class B_Spotter_F; // External class reference class B_recon_M_F; // External class reference class ContainerSupply; // External class reference class Bag_Base; // External class reference class B_Bergen_Base; // External class reference class B_Carryall_oli; class AllVehicles; // External class reference class thingX; // External class reference class Aziro_Rifleman_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Team Leader"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Machine_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Machine Gunner"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Designed_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Marksman"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_AT_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "AT Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_EX_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "B_Carryall_oucamo_Exp"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Explosive Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_GL_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Grenadier"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Medic_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_Med_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_Rifleman_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_carryall_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "TL"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Medic_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_Med_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Pilot_D : B_helipilot_F { author = "M4rK3Ting"; _generalMacro = "B_helipilot_F"; faction = "Aziro_Mod"; vehicleClass = "Aziro_Units"; canCarryBackPack = 1; backpack = "B_Parachute"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Pilot"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Pilot"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"}; linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; }; class Aziro_carryall_Wood : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Wood"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Wood : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; class Aziro_carryall_Des : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Des"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Des : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; }; class cfgWeapons { class ItemCore; // External class reference class HeadGearItem; // External class reference class ItemInfo; // External class reference class Vest_Camo_Base; // External class reference class VestItem; // External class reference class InventoryItem_Base_F; // External class reference class UniformItem : InventoryItem_Base_F {}; class H_Booniehat_khk; // External class reference class Uniform_Base : ItemCore {}; class U_B_CombatUniform_mcam_vest; // External class reference class U_B_CombatUniform_mcam; // External class reference class U_B_HeliPilotCoveralls; // External class reference class U_B_PilotCoveralls; // External class reference class U_B_Wetsuit; // External class reference class V_RebreatherB; // External class reference class Aziro_MICH_Wood : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Wood"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_MICH_Des : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Des"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_Booniehat_W : H_Booniehat_khk { displayname = "Aziro Booniehat Wood"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"}; }; class Aziro_Booniehat_D : H_Booniehat_khk { displayname = "Aziro Booniehat Des (Pantera Desert)"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"}; }; class Aziro_Uniform_Wood : Uniform_Base { scope = 2; allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped displayName = "Aziro Woodland"; picture = "Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_01; containerClass="Supply40"; mass=80; }; }; class Aziro_Uniform_Des : Uniform_Base { scope = 2; allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped displayName = "Aziro Woodland"; picture = "Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_02; containerClass = "Supply40"; mass = 80; }; }; class Aziro_Uniform_Pilot : Uniform_Base { scope = 2; allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped displayName = "Aziro Pilot"; picture = "Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_03; containerClass = "Supply40"; mass = 80; }; }; class Aziro_PlateCarrier_Wood : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Wood"; picture = "\Aziro\data\icon_vest.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class Aziro_PlateCarrier_Des : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Des"; picture = "\Aziro\data\icon_vest.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Images: http://i.imgur.com/9exlLsa.jpg (146 kB) Share this post Link to post Share on other sites
warlord554 2065 Posted May 30, 2014 Double check your files paths are correct, image size is optimal, and you have .paa files copying directly over in your add-on builder options Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 I checked several times, this is entirely correct. I tried using icons of Arma 3, like in the platecarrier, and also not resolved. Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2014 You have your uniform classes incorrectly setup. In your Aziro_Uniform_Wood class change Aziro_01 to "Aziro_Rifleman_W" In your Aziro_Uniform_Des class change Aziro_02 to "Aziro_Rifleman_D" In your Aziro_Uniform_Pilot class change Aziro_03 to "Aziro_Pilot_D" And remove references to uniform classes from linkedItems[] and respawnLinkedItems[]. Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 Surpher, now i don't have any icon, and don't have a visual texture. http://i.imgur.com/upMk1V1.jpg (130 kB) And why i have remove the linked and respawned itens ? How i'll put this itens on character ? Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2014 In your uniform classes comment out (//) or remove these lines. allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped Commented out. //allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped And just remove your uniform classes from linkedItems[] and respawnLinkedItems[] nothing else. Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 Still don't having the icon, but the texture is appear again. ---------- Post added at 03:15 PM ---------- Previous post was at 03:05 PM ---------- The information of pilot uniform show up, but the others still missing. http://prntscr.com/3o106r Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2014 (edited) Try adding a \ to the beginning of your file paths in these lines in your uniform classes. picture = "\Aziro\data\icon_uniform.paa"; Also add this line to your uniform classes. model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. class Aziro_Uniform_Wood : Uniform_Base { scope = 2; displayName = "Aziro Woodland"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Aziro_Rifleman_W"; containerClass="Supply40"; mass=80; }; }; Edited May 30, 2014 by surpher Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 Surpher, thx dude, u really help me. http://i.imgur.com/hMEdaw3.jpg (144 kB) But, the Woodland uniform, don't work :( http://i.imgur.com/lmaO9SD.jpg (152 kB) Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2014 Does the desert camo work? Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 No, just the pilot one. Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2014 Post your latest config. Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class Aziro { units[] = {UH1Y, Aziro_Rifleman_W }; weapons[] = {}; requiredVersion = 0.01; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"}; }; }; class cfgFactionClasses { class Aziro_Mod { displayName = Aziro; priority = 2; side = TWest; icon = "\Aziro\Data\Aziro_icon.paa"; }; }; class CfgVehicleClasses { class Aziro_units_Wood { displayName = "Men (Wood)"; }; class Aziro_units_Des { displayName = "Men (Des)"; }; }; //_____________________________________________Aziro Infantry______________________________________________ class CfgVehicles { class B_Soldier_base_F; // External class reference class B_Soldier_lite_F; // External class reference class B_Soldier_AR_F; // External class reference class B_Soldier_GL_F; // External class reference class B_Soldier_TL_F; // External class reference class B_Soldier_SL_F; // External class reference class B_Soldier_AT_F; // External class reference class B_Soldier_AA_F; // External class reference class B_medic_F; // External class reference class B_Soldier_repair_F; // External class reference class B_engineer_F; // External class reference class B_Soldier_exp_F; // External class reference class B_Soldier_M_F; // External class reference class B_Soldier_A_F; // External class reference class B_crew_F; // External class reference class B_helipilot_F; // External class reference class B_helicrew_F; // External class reference class B_officer_F; // External class reference class B_Sniper_F; // External class reference class B_Spotter_F; // External class reference class B_recon_M_F; // External class reference class ContainerSupply; // External class reference class Bag_Base; // External class reference class B_Bergen_Base; // External class reference class B_Carryall_oli; class AllVehicles; // External class reference class thingX; // External class reference class Aziro_Rifleman_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Team Leader"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Machine_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Machine Gunner"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Designed_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Marksman"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_AT_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "AT Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_EX_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "B_Carryall_oucamo_Exp"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Explosive Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_GL_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Grenadier"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Medic_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_Med_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_Rifleman_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_carryall_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "TL"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Medic_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_Med_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Pilot_D : B_helipilot_F { author = "M4rK3Ting"; _generalMacro = "B_helipilot_F"; faction = "Aziro_Mod"; vehicleClass = "Aziro_Units"; canCarryBackPack = 1; backpack = "B_Parachute"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Pilot"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Pilot"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"}; linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; }; class Aziro_carryall_Wood : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Wood"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Wood : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; class Aziro_carryall_Des : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Des"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Des : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; }; class cfgWeapons { class ItemCore; // External class reference class HeadGearItem; // External class reference class ItemInfo; // External class reference class Vest_Camo_Base; // External class reference class VestItem; // External class reference class InventoryItem_Base_F; // External class reference class UniformItem : InventoryItem_Base_F {}; class H_Booniehat_khk; // External class reference class Uniform_Base : ItemCore {}; class U_B_CombatUniform_mcam_vest; // External class reference class U_B_CombatUniform_mcam; // External class reference class U_B_HeliPilotCoveralls; // External class reference class U_B_PilotCoveralls; // External class reference class U_B_Wetsuit; // External class reference class V_RebreatherB; // External class reference class Aziro_MICH_Wood : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Wood"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_MICH_Des : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Des"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_Booniehat_W : H_Booniehat_khk { displayname = "Aziro Booniehat Wood"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"}; }; class Aziro_Booniehat_D : H_Booniehat_khk { displayname = "Aziro Booniehat Des (Pantera Desert)"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"}; }; class Aziro_Uniform_Wood : Uniform_Base { scope = 2; displayName = "Aziro Woodland"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Rifleman_D; containerClass="Supply40"; mass=80; }; }; class Aziro_Uniform_Des : Uniform_Base { scope = 2; displayName = "Aziro Woodland"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Rifleman_D; containerClass = "Supply40"; mass = 80; }; }; class Aziro_Uniform_Pilot : Uniform_Base { scope = 2; displayName = "Aziro Pilot"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Pilot_D; containerClass = "Supply40"; mass = 80; }; }; class Aziro_PlateCarrier_Wood : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Wood"; picture = "\Aziro\data\icon_vest.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class Aziro_PlateCarrier_Des : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Des"; picture = "\Aziro\data\icon_vest.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; ---------- Post added at 03:59 PM ---------- Previous post was at 03:57 PM ---------- Maybe some external reference ? 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surpher 1 Posted May 30, 2014 Your Aziro_Uniform_Wood class is pointing to your Aziro_Rifleman_D unit class, should be pointing to the Aziro_Rifleman_W unit class. And in your Aziro_Uniform_Des class the picture path still needs the \ at the beginning. Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 Character still naked. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class Aziro { units[] = {UH1Y, Aziro_Rifleman_W }; weapons[] = {}; requiredVersion = 0.01; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"}; }; }; class cfgFactionClasses { class Aziro_Mod { displayName = Aziro; priority = 2; side = TWest; icon = "\Aziro\Data\Aziro_icon.paa"; }; }; class CfgVehicleClasses { class Aziro_units_Wood { displayName = "Men (Wood)"; }; class Aziro_units_Des { displayName = "Men (Des)"; }; }; //_____________________________________________Aziro Infantry______________________________________________ class CfgVehicles { class B_Soldier_base_F; // External class reference class B_Soldier_lite_F; // External class reference class B_Soldier_AR_F; // External class reference class B_Soldier_GL_F; // External class reference class B_Soldier_TL_F; // External class reference class B_Soldier_SL_F; // External class reference class B_Soldier_AT_F; // External class reference class B_Soldier_AA_F; // External class reference class B_medic_F; // External class reference class B_Soldier_repair_F; // External class reference class B_engineer_F; // External class reference class B_Soldier_exp_F; // External class reference class B_Soldier_M_F; // External class reference class B_Soldier_A_F; // External class reference class B_crew_F; // External class reference class B_helipilot_F; // External class reference class B_helicrew_F; // External class reference class B_officer_F; // External class reference class B_Sniper_F; // External class reference class B_Spotter_F; // External class reference class B_recon_M_F; // External class reference class ContainerSupply; // External class reference class Bag_Base; // External class reference class B_Bergen_Base; // External class reference class B_Carryall_oli; class AllVehicles; // External class reference class thingX; // External class reference class Aziro_Rifleman_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Team Leader"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Machine_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Machine Gunner"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Designed_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Marksman"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_AT_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "AT Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_EX_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "B_Carryall_oucamo_Exp"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Explosive Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_GL_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Grenadier"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Medic_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_Med_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_Rifleman_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_carryall_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "TL"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Medic_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_Med_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Pilot_D : B_helipilot_F { author = "M4rK3Ting"; _generalMacro = "B_helipilot_F"; faction = "Aziro_Mod"; vehicleClass = "Aziro_Units"; canCarryBackPack = 1; backpack = "B_Parachute"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Pilot"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Pilot"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"}; linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; }; class Aziro_carryall_Wood : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Wood"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Wood : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; class Aziro_carryall_Des : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Des"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Des : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; }; class cfgWeapons { class ItemCore; // External class reference class HeadGearItem; // External class reference class ItemInfo; // External class reference class Vest_Camo_Base; // External class reference class VestItem; // External class reference class InventoryItem_Base_F; // External class reference class UniformItem : InventoryItem_Base_F {}; class H_Booniehat_khk; // External class reference class Uniform_Base : ItemCore {}; class U_B_CombatUniform_mcam_vest; // External class reference class U_B_CombatUniform_mcam; // External class reference class U_B_HeliPilotCoveralls; // External class reference class U_B_PilotCoveralls; // External class reference class U_B_Wetsuit; // External class reference class V_RebreatherB; // External class reference class Aziro_MICH_Wood : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Wood"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_MICH_Des : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Des"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_Booniehat_W : H_Booniehat_khk { displayname = "Aziro Booniehat Wood"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"}; }; class Aziro_Booniehat_D : H_Booniehat_khk { displayname = "Aziro Booniehat Des (Pantera Desert)"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"}; }; class Aziro_Uniform_Wood : Uniform_Base { scope = 2; displayName = "Aziro Woodland"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Rifleman_W; containerClass="Supply40"; mass=80; }; }; class Aziro_Uniform_Des : Uniform_Base { scope = 2; displayName = "Aziro Woodland"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Rifleman_D; containerClass = "Supply40"; mass = 80; }; }; class Aziro_Uniform_Pilot : Uniform_Base { scope = 2; displayName = "Aziro Pilot"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Pilot_D; containerClass = "Supply40"; mass = 80; }; }; class Aziro_PlateCarrier_Wood : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Wood"; picture = "\Aziro\data\icon_vest.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class Aziro_PlateCarrier_Des : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Des"; picture = "\Aziro\data\icon_vest.paa"; model = "\A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2014 Try changing these two lines. class UniformItem : InventoryItem_Base_F {}; class Uniform_Base : ItemCore {}; to class UniformItem; class Uniform_Base; You could also try naming your textures correctly by adding the _co suffix. ArmA: Texture Naming Rules hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 Still don't working Surpher :((((((((((((((((((((((((((((( ---------- Post added at 08:30 PM ---------- Previous post was at 08:26 PM ---------- #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class Aziro { units[] = {UH1Y, Aziro_Rifleman_W }; weapons[] = {}; requiredVersion = 0.01; requiredAddons[] = {"A3_Characters_F_BLUFOR", "A3_Characters_F_Beta", "A3_Weapons_F"}; }; }; class cfgFactionClasses { class Aziro_Mod { displayName = Aziro; priority = 2; side = TWest; icon = "\Aziro\Data\Aziro_icon.paa"; }; }; class CfgVehicleClasses { class Aziro_units_Wood { displayName = "Men (Wood)"; }; class Aziro_units_Des { displayName = "Men (Des)"; }; }; //_____________________________________________Aziro Infantry______________________________________________ class CfgVehicles { class B_Soldier_base_F; // External class reference class B_Soldier_lite_F; // External class reference class B_Soldier_AR_F; // External class reference class B_Soldier_GL_F; // External class reference class B_Soldier_TL_F; // External class reference class B_Soldier_SL_F; // External class reference class B_Soldier_AT_F; // External class reference class B_Soldier_AA_F; // External class reference class B_medic_F; // External class reference class B_Soldier_repair_F; // External class reference class B_engineer_F; // External class reference class B_Soldier_exp_F; // External class reference class B_Soldier_M_F; // External class reference class B_Soldier_A_F; // External class reference class B_crew_F; // External class reference class B_helipilot_F; // External class reference class B_helicrew_F; // External class reference class B_officer_F; // External class reference class B_Sniper_F; // External class reference class B_Spotter_F; // External class reference class B_recon_M_F; // External class reference class ContainerSupply; // External class reference class Bag_Base; // External class reference class B_Bergen_Base; // External class reference class B_Carryall_oli; class AllVehicles; // External class reference class thingX; // External class reference class Aziro_Rifleman_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Team Leader"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Machine_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Machine Gunner"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; weapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","LMG_mas_M249a_F_a"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","200Rnd_mas_556x45_T_Stanag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; respawnItems[] = {"FirstAidKit", "FHQ_optic_AC11704", "FHQ_acc_LLM01F"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Designed_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Marksman"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; weapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Binocular", "Throw", "Put","srifle_mas_svd_l"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","10Rnd_mas_762x54_T_mag","Chemlight_blue","Chemlight_blue"}; Items[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; respawnItems[] = {"FirstAidKit", "optic_mas_pso_nv_eo"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_Booniehat_W", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_AT_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "AT Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F","mas_launch_M136_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","mas_M136","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_EX_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "B_Carryall_oucamo_Exp"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Explosive Specialist"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_GL_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_carryall_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Grenadier"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_gl_a","hgun_mas_glocksf_F"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag", "12Rnd_mas_45acp_Mag","Chemlight_blue","Chemlight_blue","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","UGL_FlareGreen_F","UGL_FlareGreen_F"}; Items[] = {""}; respawnItems[] = {""}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; }; class Aziro_Medic_W : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Wood"; canCarryBackPack = 1; backpack = "Aziro_Med_Wood"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Wood"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_las_co.paa"}; weapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; respawnWeapons[] = {"Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood","Aziro_Uniform_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_neckOD", "NVGoggles_INDEP"}; }; class Aziro_Rifleman_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManLeader"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_carryall_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "TL"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus_co.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Medic_D : B_Soldier_TL_F { author = "M4rK3Ting"; _generalMacro = "B_Soldier_TL_F"; icon = "iconManMedic"; faction = "Aziro_Mod"; vehicleClass = "Aziro_units_Des"; canCarryBackPack = 1; backpack = "Aziro_Med_Des"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Medic"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Des"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_pus_co.paa"}; weapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; respawnWeapons[] = {"Binocular", "Throw", "Put","arifle_mas_ak_74m_sf_e"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShellGreen","SmokeShellRed","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"}; Items[] = {"FirstAidKit"}; respawnItems[] = {"FirstAidKit"}; linkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des","Aziro_Uniform_Des", "Aziro_MICH_Des", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceD", "NVGoggles_OPFOR"}; }; class Aziro_Pilot_D : B_helipilot_F { author = "M4rK3Ting"; _generalMacro = "B_helipilot_F"; faction = "Aziro_Mod"; vehicleClass = "Aziro_Units"; canCarryBackPack = 1; backpack = "B_Parachute"; canDeactivateMines = true; attendant = true; engineer = 1; scope = 2; displayName = "Pilot"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; nakedUniform = "U_BasicBody"; uniformAccessories[] = {}; uniformClass = "Aziro_Uniform_Pilot"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_c_uniform_Pilot.paa"}; linkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Des", "H_CrewHelmetHeli_O", "ItemMap", "ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_OPFOR"}; }; class Aziro_carryall_Wood : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Wood"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_las.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Wood : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; class Aziro_carryall_Des : B_Carryall_oli { scope = 2; displayName = "Aziro Backpack Des"; class TransportMagazines {}; class TransportWeapons {}; isbackpack = 1; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_backpack_pus.paa"}; class DestructionEffects {}; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Aziro_Med_Des : B_Carryall_oli { scope = protected; class TransportItems { class _xx_FirstAidKit { count = 15; name = "FirstAidKit"; }; class _xx_Medikit { count = 1; name = "Medikit"; }; }; }; }; class cfgWeapons { class ItemCore; // External class reference class HeadGearItem; // External class reference class ItemInfo; // External class reference class Vest_Camo_Base; // External class reference class VestItem; // External class reference class UniformItem; class H_Booniehat_khk; // External class reference class Uniform_Base : ItemCore {}; class U_B_CombatUniform_mcam_vest; // External class reference class U_B_CombatUniform_mcam; // External class reference class U_B_HeliPilotCoveralls; // External class reference class U_B_PilotCoveralls; // External class reference class U_B_Wetsuit; // External class reference class V_RebreatherB; // External class reference class Aziro_MICH_Wood : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Wood"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_las.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_MICH_Des : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Aziro Helmet Des"; picture = "\Aziro\data\icon_helmet.paa"; model = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_helmet_pus.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\characters_f_beta\INDEP\headgear_helmet_canvas.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Aziro_Booniehat_W : H_Booniehat_khk { displayname = "Aziro Booniehat Wood"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_las.paa"}; }; class Aziro_Booniehat_D : H_Booniehat_khk { displayname = "Aziro Booniehat Des (Pantera Desert)"; hiddenselectionstextures[] = {"\Aziro\Data\Aziro_booniehat_pus.paa"}; }; class Aziro_Uniform_Wood : Uniform_Base { scope = 2; displayName = "Aziro Woodland"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Rifleman_W; containerClass="Supply40"; mass=80; }; }; class Aziro_Uniform_Des : Uniform_Base { scope = 2; displayName = "Aziro Woodland"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Rifleman_D; containerClass = "Supply40"; mass = 80; }; }; class Aziro_Uniform_Pilot : Uniform_Base { scope = 2; displayName = "Aziro Pilot"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F"; // model used for when item is on the ground and not worn. picture = "\Aziro\data\icon_uniform.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = Aziro_Pilot_D; containerClass = "Supply40"; mass = 80; }; }; class Aziro_PlateCarrier_Wood : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Wood"; picture = "\Aziro\data\icon_vest.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_las.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class Aziro_PlateCarrier_Des : Vest_Camo_Base { scope = 2; displayName = "Aziro Vest Des"; picture = "\Aziro\data\icon_vest.paa"; model = "\A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Aziro\data\Aziro_vest_pus.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01.p3d"; containerClass = "Supply200"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Share this post Link to post Share on other sites
smutton 10 Posted May 30, 2014 (edited) Still don't working Surpher :(((((((((((((((((((((((((((((---------- Post added at 08:30 PM ---------- Previous post was at 08:26 PM ---------- class cfgFactionClasses { class Aziro_Mod { displayName = Aziro; priority = 2; side = TWest; icon = "\Aziro\Data\Aziro_icon.paa"; }; }; I'm not seeing Aziro being defined anywhere as a string (aside as it being a class definition), so I'm guessing you forgot to put this into quotations? class cfgFactionClasses { class Aziro_Mod { displayName = "Aziro"; // right chea priority = 2; side = TWest; icon = "\Aziro\Data\Aziro_icon.paa"; }; }; Edited May 30, 2014 by smutton Commented code for user friendliness Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 30, 2014 smutton, can u pls put the code here ? Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 31, 2014 No, is not the error. Don't work yet. Share this post Link to post Share on other sites
PolyG 69 Posted May 31, 2014 When this happened to me, what was wrong was stupidly simple. Your using BLUFOR Classes as bases with a Independant AAF Body model, Try changing it to the I instead of B classes, and you can use side = 1; to keep it under BLUFOR. Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 31, 2014 When this happened to me, what was wrong was stupidly simple. Your using BLUFOR Classes as bases with a Independant AAF Body model, Try changing it to the I instead of B classes, and you can use side = 1; to keep it under BLUFOR. But i want this in Blufor. Tomorrow i'll try this anyaway. Share this post Link to post Share on other sites
surpher 1 Posted May 31, 2014 I have tested the config in game, you just need to remove your uniform classes from linkedItems[] and respawnLinkedItems[] to get the uniforms working. linkedItems[] = {"Aziro_PlateCarrier_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"Aziro_PlateCarrier_Wood", "Aziro_MICH_Wood", "ItemMap","ItemGPS", "ItemCompass", "ItemWatch", "ItemRadio", "shemagh_faceOD", "NVGoggles_INDEP"}; Share this post Link to post Share on other sites
m4rk3tin6 10 Posted May 31, 2014 Surpher, but how i'll add this itens in the character mod ? Share this post Link to post Share on other sites
surpher 1 Posted May 31, 2014 (edited) Just remove the uniform classes from those lines nothing else. compare the lines I posted above to the ones in your Aziro_Rifleman_W class. Uniforms are added to a unit with the uniformClass token, which you have done. Edited May 31, 2014 by surpher Share this post Link to post Share on other sites