indoorbradster 13 Posted May 26, 2014 I've started working on a survival mission, and needed to find a simple hunger/thirst script. I've been playing with this > http://forums.bistudio.com/showthread.php?167118-Survival-Basic-Needs-Script However it isn't working for me at all, and instead of digging up this thread I thought I could get some fresh help. Two things I need to continue: to understand whats wrong with the script and how to remove the "addactions" from the player when it is unnecessary. Any help is appreciated. ;) Share this post Link to post Share on other sites
fusion13 11 Posted May 26, 2014 I actually did this. I made a var that was set at 100, and every so often it would go down I achieved this by Calling a function and in that a sleep method and calling it again. And if they let it reach 0 it would start taking health. And if they used an item it would regen it. Share this post Link to post Share on other sites
indoorbradster 13 Posted May 26, 2014 That's pretty much what I would need, however I'm not experienced with scripting. Do you still have the script for reference? Share this post Link to post Share on other sites
fusion13 11 Posted May 26, 2014 I do not I will work on one. ---------- Post added at 05:34 ---------- Previous post was at 05:28 ---------- its not at all the best way to do it but I believe this will work if you call it at the beginning and then when you use a certain item add to the hunger/thrist: hunger_fnc_handle = { if(hunger == 0) then { damage = damage + 10; hint "I need food!"; call hunger_fnc_handle; } else { hunger = hunger - 5; sleep 600; call hunger_fnc_handle; }; }; thirst_fnc_handle = { if(thirst == 0) then { damage = damage + 10; hint "I need food!"; call thirst_fnc_handle; } else { thirst = thirst - 5; sleep 300; call thirst_fnc_handle; }; }; Share this post Link to post Share on other sites
indoorbradster 13 Posted May 27, 2014 Thanks, that helped tremendously.:D Share this post Link to post Share on other sites