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das attorney

Questions about control of UAV's in MP

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Hi all,

I wanted to find out a few things about how UAV's behave in MP and I don't have the ability to test with other players.

Let's say we've got a mission where all the players are on the same side (independent), but they can choose to act on their own (not grouped to any other units), or they might be in a group with other players.

When a player opens their UAV terminal, will it show all independent UAV's on the map?

If so, is there a way to restrict this to just the UAV's they know about (so they don't see other UAV's and ergo can't connect to them)?

Can a player (acting on their own) connect to a UAV deployed by someone else and take control of it from them?

I want to put some UAV's in a project I'm making, but I don't want it to be a massive troll fest. Ideally, I'd like to restrict it so that players can only connect to their UAV (and not someone elses from another group). Also, they shouldn't be aware of UAV's that they either didn't deploy or can visually see. I'm checking the scripting commands but any insight on their default behaviour in MP would be welcome.

Thanks.

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Yes it will show all

As far as I know there is no easy way to restrict them. You could 'createvehicle' them through a script.

Yes

Not sure how to get that result

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Thanks for the reply. It really helps as I wouldn't be able to get this info otherwise.

I've got an idea of how to restrict the players to only UAV's they deployed - not sure how well it will work but if I can't get a good result, I'll pull them from the project.

Thanks once again.

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I've got an idea of how to restrict the players to only UAV's they deployed - not sure how well it will work but if I can't get a good result, I'll pull them from the project.

Small suggestion for you - make the player connect to the UAV right when spawning it, unless he already controls another. That would take care of most of the trolling.

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