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silverwave

Zeus + ALiVE + respawn for SP?

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So far, I haven't felt like I've enjoyed Arma 3 to its fullest because I still can't find a mission that fulfills all my needs.

First, I'm mostly a single player (yeah, I'd like to play more MP but I don't have enough time).

So far, I'm really enjoying ALiVE as it dynamically creates and manages AI activity on the map with lower performance drop.

I'm really liking Zeus (yup, even if I'm playing SP) as it enables you to create any situation that might take heavy scripting otherwise.

So, you'd say, it's all easy, just create an ALiVE mission and incorporate Zeus in it and you're all set.

Well, problem I have so far is that I'd like to have respawn/revive mechanic incorporated in the mission because I hate having to load back the mission every time I take a bullet up the a... (and also, with Zeus, you can't save at all so far). I'd like that when you are killed, you can respawn back to the base or few hundred meters back from where you've been killed.

I'd also need that when you respawn, you don't lose your Zeus powers (I have no clues why you do lose them but so far, it always do that).

So, is anyone aware on how I can do that?

I'm also open if you know an already existing mission that does that.

I've tried Whole Lotta Altis which is pretty great but I don't like the way you build stuff in the game and I'd like to have Zeus integrated.

Thanks!

Edited by Silverwave

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You can create your SP mission, add respawn markers then play it under MP (MP browser, New). Some things might be a bit different running as an MP host but it's certainly possible and adds the respawn ability you are looking for.

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Everytime I've tried with respawn markers, it didn't worked. It'd get the "Mission failed" message because I'm the only player on the map. :S

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Yeah, on hosted server mission stops if all players die.

I think it can well be circumvented, though - if player is not alive => createUnit + addSwitchableUnit. Should work in SP

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Mission will end by default if all playable units are dead IIRC. You can add more playable units to your mission and hide them somewhere ;) or change below to respawn = 5 and you will be able to respawn into another alive playable friendly unit.

For respawn marker make sure it is called "respawn_west" (assuming you are playing as BLUFOR). You also need to add a file called "description.ext" to your mission folder with these lines:

respawn = 3;
respawnDelay = 5;

respawn 3 = base (which is your respawn_west marker)

see here for more info: https://community.bistudio.com/wiki/Description.ext#respawn

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Mission will end by default if all playable units are dead IIRC. You can add more playable units to your mission and hide them somewhere ;) or change below to respawn = 5 and you will be able to respawn into another alive playable friendly unit.

You can achieve same with SP - if the player dies, add another playable unit. This may be possible since the game is not stopped instantly - needs to be tested.

Another option is to make a script which keeps at least one playable unit at base marker always by creating replacements - if you die, you can team switch. Here you go, SP respawn :-)

Both methods base on the fact that the death SP menu has "Team Switch" option.

Edited by DarkWanderer

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It would be nice to have a true single player respawn revive system for creating story driven missions as opposed to throwaway objective type scenarios, I miss demonized single player respawn system, Twirly had a good one also. LAN is great but temporary.

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Creating another unit upon death wouldn't work because you'd lose Zeus powers.

Is there a way to give Zeus powers to a character through script?

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Creating another unit upon death wouldn't work because you'd lose Zeus powers.

Is there a way to give Zeus powers to a character through script?

assignCurator

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And where would I put that script "assignCurator" ?

Sorry, I've never scripted in A3 so I'm not sure :S

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Mission will end by default if all playable units are dead IIRC. You can add more playable units to your mission and hide them somewhere ;) or change below to respawn = 5 and you will be able to respawn into another alive playable friendly unit.

For respawn marker make sure it is called "respawn_west" (assuming you are playing as BLUFOR). You also need to add a file called "description.ext" to your mission folder with these lines:

respawn = 3;
respawnDelay = 5;

respawn 3 = base (which is your respawn_west marker)

see here for more info: https://community.bistudio.com/wiki/Description.ext#respawn

Doesn't seem to be working.

I still get the "Mission Failed" as soon as I die.

I don't need the AssignCurator anymore because I'm now using MCC and it gives you Zeus functionality automatically.

Still, I'd like to respawn instead of losing the mission when I die.

I'm using these 2 lines in my description.ext

And yes, I have units in my squad.

respawn = 5;
respawnDelay = 5;

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hey man i play all the time and been doing a lot of research on this. turns out will never work as great as MP respawn but its possible. i'll update later on what i do which i think will help

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Hey! Thanks!

Well, it doesn't really need to be SP.

As of yet, I'm playing on Dynamic Universal War System mission with MCC so it does enable you to switch to Zeus so it's fine.

Problem I have so far is I want to use the CSE mod but those are modules, so I need to add the modules manually to the mission, which I can't do on a user-created mission.

So I tried setting up my own mission and... for the life od me, I can't seem to be able to keep the game from giving me "Mission Fail" as soon as I die as I'm the only player connected on my game.

Edited by Silverwave

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Hey! Thanks a million times! :)

I'll try this and will also learn from those scripts (and try to remember my coding in college :P)

---------- Post added at 06:46 PM ---------- Previous post was at 06:42 PM ----------

Do you also know why in some missions I've downloaded, I'm able to revive in MP even if I'm the only player while in the missions I create, in MP the game ends if I died with a "Mission Failed" message?

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Its all about the scripts.. THey have options. Some may allow you to revive, some require you be a medic and so on. Hard to say without looking at each mission and seeing how they have it setup

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Doesn't seem to be working.

I still get the "Mission Failed" as soon as I die.

I don't need the AssignCurator anymore because I'm now using MCC and it gives you Zeus functionality automatically.

Still, I'd like to respawn instead of losing the mission when I die.

I'm using these 2 lines in my description.ext

And yes, I have units in my squad.

respawn = 5;
respawnDelay = 5;

Ok, I must be stupid or something.

If I use respawn = 2; no problem, it works as intended.

But if I use respawn = 5; or respawn = 4; it doesn't work.

I do have another unit in my group on the map but I just get "Mission Failed" when using respawn 4 or 5.

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Both 4 and 5 are respawn into another unit (Group and Side) - if there are no units to respawn into - Failed.

Try 2 (instant) or 3 (Base)

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I do have another unit in my group on the map but I just get "Mission Failed" when using respawn 4 or 5.

Yup, I know.

Still... doesn't seem to be working. I'm clueless.

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