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roguetrooper

Attaching camera to bullet?

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Is it possible to create some sniper bullet camera?

When the first bullet is fired, the time should be slowed down, the camera should be attached to that first bullet (ignoring further ones for a few seconds) and attached back to the player after the bullet has hit something (or vanished within the air). I suppose those commands to be involved:

addeventhandler fired

switchcamera

addaction

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