DerBiwi 10 Posted May 10, 2014 Hey guys from BIS. I think, everyone, who creates buildings and other artificial stuff for ArmA3 would like to see this: https://manuals.bisimulations.com/vbs2/2-00/devref/Default.htm#Oxygen_Manual/Oxy_LODs/Oxy_LOD_Underground.htm%3FTocPath%3D5%20Oxygen%20Manual|LODs|_____11 It would be one of my biggest wishes. Whta do you think? Should bis include this into the OB? Share this post Link to post Share on other sites
meshcarver 12 Posted May 11, 2014 Hi DerBiwi, I wouldn't hold your breath mate- I have a really strong feeling that we aren't going to see this for ARMA 3. Personally, it's probably TOP of my list of wishes for my map in development, but I just don't think it's coming to the ARMA series sadly. Apart from faking the undergrounds with a dip in the terrain, I'm trying to work out if there would be a better way to simulate undergrounds but am struggling... Share this post Link to post Share on other sites
m1lkm8n 411 Posted May 11, 2014 Short answer not possible. :( Long answer. I've already tested it with the appropriate lod number. The engine doesn't support the feature. But basically it was like a geometry lod that clips the terrain geometry wherever it intersects with that lod in the object. Sadly while Initial reports where they were going to add that feature when alpha came out it was not there. Probably never will...but who know we can all wish. Or beg and hope they take pity on us and add it It is def. the most wanted feature from me. The possibilities would become so great....ah(drifts off into thought of greatness it would be).... Share this post Link to post Share on other sites
six_ten 208 Posted May 15, 2014 As for faking it, could you create an elevator room: player enters, door closes, press button and elevator shakes and seems to descend, then player teleports to an identical elevator interior in an aboveground "underground" complex , whereupon the door opens into it? Share this post Link to post Share on other sites
HorribleGoat 1473 Posted May 16, 2014 If I remember the underground lod also did not work for Visitor placed objects, only in the VBS realtime editor. Straight port of the feature wouldn't even be that useful. Share this post Link to post Share on other sites
ysandro 2 Posted May 16, 2014 We saw this in game DeltaForce in 2000. Why is it difficult to do in 2014 - a mystery. Share this post Link to post Share on other sites