bravo93 37 Posted August 7, 2014 (edited) Hi Guys, sorry I haven't been around much lately. I think I've found what's causing the issue with the unit errors and now it's basically a case of repacking everything and testing. I know it's a pain in the ass adding all the kit to units individually so it's very high on my agenda to sort this out. (expect an update in the next couple of days). Just an update on where I am with other stuff, unfortunately I haven't had much time so the Winter stuff is still a little way off. I've been wondering how to release the addon and what requirements (if any) it should have. Originally I planned on linking to Craig's SP Pack Mk7's via hidden selections but the only thing is there's a load of those OFP man skeleton errors with Craig's stuff and it's a fairly hefty download. I was also considering expanding a little bit to more of a generic British mod (minus the vehicles) but that's a lot of work and these kind of dream projects where say all the Brit addon makers and helpers come together and make something awesome..I dunno it probably wouldn't work out much better than everyone releasing their own stuff. Like sometimes people like going to the shop and buying pick and mix rather than a massive bag of sweets. It's so tempting though with all this open-source stuff. About StalkerGB stuff, I never really thought about retexturing them. They are already wearing MTP although it's clearly a different type. I agree his units are definitely far more British than the BIS ones even if the trousers are a couple sizes too small ;) I'll certainly give it some thought. They may be more suited for the Arctic units as his clothes seem a bit bigger and bulky. Btw Redders we may bump into eachother on Saturday, if so i'm sure we'll have plenty of time to discuss the latest fashion ;) Back to the units, I'm thinking 90% of us probably have Kiory L85/Trixie British weapons. Would it be helpful if I made the units spawn with those weapons? So pointman with a L86, marksman with L129 etc? or is it going to be too much of a pain in the bum for those without the mods? Problem with Trixie's stuff is I don't think it takes default 5.56 ammo but there's a good bit of variety with all that kit. I think for now I'll just kit everyone out with a Kiory L85 and faff about with making groups etc later on. Edited August 7, 2014 by Bravo93 Share this post Link to post Share on other sites
bravo93 37 Posted August 8, 2014 (edited) UPDATE 1.3 Images http://i1166.photobucket.com/albums/q615/babyhitman2/arma32014-08-0819-47-51-82.png Changelog: - Fixed units not being able to be placed in the editor - Added Woolly Pully - Removed many unwanted classnames - Removed many identical UI pictures - Possibly fixed crashing issue with LEA Classnames - All can now be found in the included readme :) Known issues - Parachute wings still mirror on long sleeve uniforms (Unknown reason) Requirements - Kiory's L85A2 Download link https://www.mediafire.com/?6w7jz47qbh4yale (Occasionally people can't access my stuff on Mediafire, any issues and I'll upload it somewhere else). (I thought I'd equip the units with Kiory's L85 as I think 95% of people reading this probably have that mod, When I expand into other Brit stuff I might even include some of Kiory's/Trixie's stuff in the mod as it's all open source I believe. Might also see if I can make StalkerGB's Brit stuff a requirement as his Osprey's are very nice.). Edited August 9, 2014 by Bravo93 Share this post Link to post Share on other sites
Redders 15 Posted August 9, 2014 Nice work mate, much appreciated. As usual I've got a couple of questions :p Looking through your PB images I noticed a hi-vis helmet cover; are RSO/Safety Staff something you've got in the works? Have you considered a (properly rolled) hood on your combat jacket units? As ever, if you need reference material I'm happy to help. Share this post Link to post Share on other sites
bravo93 37 Posted August 9, 2014 (edited) Nice work mate, much appreciated.As usual I've got a couple of questions :p Looking through your PB images I noticed a hi-vis helmet cover; are RSO/Safety Staff something you've got in the works? Have you considered a (properly rolled) hood on your combat jacket units? As ever, if you need reference material I'm happy to help. Ahh sneaky ;) Yeah, the Hi-Vis stuff I made for 16AA, mainly so we could identify instructors on trainings/Home Rotations etc. Both the Helmet and the hi-vis vest are Arma 2 models so aren't the best. I plan for them to eventually be in the general Brit mod but they're not actually finished yet. Edited August 9, 2014 by Bravo93 Share this post Link to post Share on other sites
mihikle 2 Posted August 9, 2014 Cheers for the update, we can can spend a few hours marching up and down the square now with those jumpers! haha. I saw earlier you put up some screenshots of the Winter uniform Marines - were those just a proof of concept or are they actually going to be released? :P Share this post Link to post Share on other sites
bravo93 37 Posted August 9, 2014 Cheers for the update, we can can spend a few hours marching up and down the square now with those jumpers! haha. I saw earlier you put up some screenshots of the Winter uniform Marines - were those just a proof of concept or are they actually going to be released? :P The Winter stuff's going to be released fairly soon. Initially it will probably just be the basic uniforms, white balaclavas, Mk7's, retextured chest rigs but eventually I'm planning on adding some more stuff like maybe retextured L85's in white etc. There's also some nice ghillie suits in Trixie's pack, do you get white ghillie suits outside of movies? Can't remember if Kiory/Trixie's set up hidden selections, would be a massive help if they have. I'll also be releasing another unit pack (slightly different) in the next couple of days. One person's already spotted it ;) Share this post Link to post Share on other sites
Flemdot Jr 10 Posted August 9, 2014 I'll also be releasing another unit pack (slightly different) in the next couple of days. One person's already spotted it ;) Is it the guerrilla fighters? Because they look really good :). Share this post Link to post Share on other sites
serjames 357 Posted August 10, 2014 (edited) MK7's Thanks so much for getting them in... we'll definitely need to try this again.... ---------- Post added at 00:05 ---------- Previous post was at 23:08 ---------- You guys still using the Ospreys from STALKERS pack ? Anyone worked out how to create a config fix to correct all the armour values ? I have emailed him, but chances are he may not come back etc. Interested in what you guys are running. ---------- Post added at 00:08 ---------- Previous post was at 00:05 ---------- Bravo - sorry third post - you've made this dependent on Kiory's L85 - the Bisign for that weapon pack doesn't work - can we not have that as an optional PBO ? Edited August 10, 2014 by serjames Share this post Link to post Share on other sites
bravo93 37 Posted August 11, 2014 (edited) MK7's Thanks so much for getting them in... we'll definitely need to try this again....---------- Post added at 00:05 ---------- Previous post was at 23:08 ---------- You guys still using the Ospreys from STALKERS pack ? Anyone worked out how to create a config fix to correct all the armour values ? I have emailed him, but chances are he may not come back etc. Interested in what you guys are running. ---------- Post added at 00:08 ---------- Previous post was at 00:05 ---------- Bravo - sorry third post - you've made this dependent on Kiory's L85 - the Bisign for that weapon pack doesn't work - can we not have that as an optional PBO ? Yeah there's always going to be issues with me adding weapons/kit to the units. Then again if I don't people will start asking why they've got to add everything manually ;) I was actually going to make the units wear StalkerGB Ospreys and helmets because it seems just about all the Brit communities use that, but now it seems there's problems with that too.. :butbut: Likely solution - I'll remove requirement for L85s, add requirement for StalkerGB stuff and see if I can find you guys a fix for the armour. (I believe I might have one somewhere on my HDD). It's one of those little config changing addons so StalkerGB stuff isn't technically edited itself. Edited August 11, 2014 by Bravo93 Share this post Link to post Share on other sites
Guest Posted August 11, 2014 Thanks for the headsup about the new version :cool: Release frontpaged on the Armaholic homepage. British Army - Multi-Terrain Pattern (MTP) Uniforms v1.3 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
serjames 357 Posted August 11, 2014 Bravo - Bravo... sounds like a good solution. We think we can fix the config too, so let us know if you need any help - we were going to base it on the same value that the Nato GL Platecarrier uses, unless you have better values ? The helmet I have no idea, must be better than the Plastic ones they have in vanilla I would imagine ? SJ Share this post Link to post Share on other sites
cross888 10 Posted August 12, 2014 As a former RAF REGIMENT Gunner I'm just going to say it. 2 SQN? really? gen!? LOL! 27 SQN are the airborne CBRN element for the UK 2 SQN are honking. Share this post Link to post Share on other sites
bravo93 37 Posted August 13, 2014 As a former RAF REGIMENT Gunner I'm just going to say it.2 SQN? really? gen!? LOL! 27 SQN are the airborne CBRN element for the UK 2 SQN are honking. ohh are the RAF Regiment uniforms incorrect? I knew one of the Sqn did parajumps but I can't remember which one it was. Is the green flash wrong? Share this post Link to post Share on other sites
serjames 357 Posted August 13, 2014 Good news.. StalkerGB updated the BRIT_MTP Armour Values !! SJ Share this post Link to post Share on other sites
cross888 10 Posted August 13, 2014 ohh are the RAF Regiment uniforms incorrect? I knew one of the Sqn did parajumps but I can't remember which one it was. Is the green flash wrong? No 2 do, do jumps its just that there not elite in any way do not be fooled by those baffoons. 27SQN are the elite jump sqn of the RAF Regt. There actually a specialist unit that does airborne CBRN taskings. Allso RAF Regt gunners wear the mighty mudguards on the shoulders :) Share this post Link to post Share on other sites
mihikle 2 Posted August 13, 2014 Ref the mudguards mate, it's difficult to get writing on the arms. As we've found out (with Bravo's permission of course!) adding RM Commando shoulder tabs to our guys, on the left arm the image is mirrored from the right arm - so the words are in reverse. Obviously because it's a small texture so not many people will notice (and the Para wings on the originals look pretty much the same mirrored) but I guess now I've told the world I'll get hassled with people complaining their tabs read 'odnammoc seniram layor' on one arm! It's a balance between whats actually possible within the game with this model/texture set, and whats realistic. Obviously none of them look 100% correct as it's the AAF Uniform model! Share this post Link to post Share on other sites
bravo93 37 Posted August 15, 2014 (edited) For the next update, I'll be removing the L85 requirement (forgot the armaholic version still has no sounds). Also I know a lot of the clans/communities will have loadout scripts etc so they can add what they want that way or just go crate diving ;) Since StalkerGB's British Infantry has been fixed, I'll add that as a requirement. I think his vests/helmets are second to none and go quite well with the uniforms, also I know a lot of people already have that mod.. This will mean if you want to mix and match between this and StalkerGB's vests/helmets/backpacks you can just place the units down and it will be there for you. No more messing with init lines/scripts etc. I'll try and make it random as to what helmets/vests the units spawn with...because variety is good. I've also updated the T-Shirt people, they looked a bit flat before. Starting to run out of things to do with this pack at the moment, Kind of hoping BIS will add some more units! I may have a go at porting some stuff from A2 sometime. I ported a med tent the other day Edited August 15, 2014 by Bravo93 Share this post Link to post Share on other sites
serjames 357 Posted August 15, 2014 Bravo... just a note of caution; Stalker's pack does still reference Kiory's L85 as a dependancy - so in effect so will yours. Very annoying I know. I'm hoping that Kiory can fix that gun finally before he moves onto his next project - Or allow someone to create a Config fix and a Bisign for it... I'm told it's a 10 minute config job... (but what do I know!) Otherwise we're kinda stuck in limbo.... SJ Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 15, 2014 I'm hoping that Kiory can fix that gun finally before he moves onto his next project - Or allow someone to create a Config fix and a Bisign for it... I'm told it's a 10 minute config job... (but what do I know!) SJ https://www.dropbox.com/s/98oi46sxpe6io73/kio_l85a2.pbo <- like this fix (which Kiory blessed some weeks ago, as his weapons are opensource, so they can be fixed by anyone... it was on his thread, just waiting to be used, good thing I read almost all threads these days) Happy hunting mates =) Share this post Link to post Share on other sites
serjames 357 Posted August 15, 2014 Indeed, I'm a forum whore too... but that fix is not automatically pulled down by the likes of PW6 - which means we have to add it to a custom repo - which then causes us grief... I appreciate it's easy for the likes of you and me to run multiple 10's of mods at the same time and build our own custom repos/mod packs, find and move optional Pbos to the main folder... but 90% of my unit can barely get TS to work, let alone muck around with their mod mix :-) Looks like we may have to end up doing some funky config fixes anyway under a "3cb-mod-config-fix-pack" - i.e. Hafm Vehicle fixes, ASDG compat fixes etc. But they're a pain as they need maintaining and adjusting/checking for compatibility each time something changes. SJ Actually thinking aloud - Bravo, why not include that fix in your pack ? Still not sure it solves the Bisign issue.... Share this post Link to post Share on other sites
bravo93 37 Posted August 15, 2014 Ah yeah just realised the 'addon' would still require the L85 even if the units wouldn't. Although the error you'd get would only show up at the start or if using StalkerGB units, I don't really want errors popping up. Have no idea why there isn't an armaholic fix yet, it's open-source so now what you've got is every clan and their dog using fixed versions and everyone else wondering why I'm expecting people to download broken addons ;) Share this post Link to post Share on other sites
serjames 357 Posted August 15, 2014 lol you 16AA boys keep all the good stuff for yourself eh... lol :-) Share this post Link to post Share on other sites
bravo93 37 Posted August 15, 2014 lol you 16AA boys keep all the good stuff for yourself eh... lol :-) Says you... we're still using a M240 with a foregrip. You know what we want ;) *cough* L7 *cough* Share this post Link to post Share on other sites
serjames 357 Posted August 15, 2014 (edited) Is there not an L7 in Trixie's pack ? Pretty sure I was lugging that beast around last night... ? or is that the M240 with a grip ? :) SJ EDIT: - LATER.... We've just spotted an error with that particular weapon too.... :rolleyes: Quote the mighty Apollo Mod File @trixie_britishweapons > trixie_l7a2.pbo Bug Report There's an error in the mod which cause the following messages to be written to the .rpt files when the L7A2 is used: Error: Failed to open file a3\sounds_f\weapons\closure\closure_rifle_2.wav Cannot load sound 'a3\sounds_f\weapons\closure\closure_rifle_2.wav' Error: Failed to open file a3\sounds_f\weapons\closure\closure_rifle_3.wav Cannot load sound 'a3\sounds_f\weapons\closure\closure_rifle_3.wav' Cause de-pbo of @trixie_britishweapons: config.bin contains multiple instances of these lines: closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2.wav", ...}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3.wav", ...}; By examining \addons\sounds_f_weapons.pbo it can be seen that the sound files being referred to are actually in .wss format, not .wav This error is not present in the other weapons contained within the mod pack. Solution Change lines in the config.bin file to closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2", ...}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3", ...}; Edited August 15, 2014 by serjames Share this post Link to post Share on other sites
mihikle 2 Posted August 15, 2014 As Trixies stuff is now all open-source, that should be a pretty simple fix! :) Any ideas what to bring in next Bravo? If you're looking for a project can I put in a request for a Mk5 landing craft? It's an area never explored by mod-makers as far as I'm aware so it will be brilliant to get something like that in! Plus it's not just 16AA with the good stuff... Sangin A3 anyone? ;) Share this post Link to post Share on other sites