alleycat 28 Posted April 30, 2014 How to check wether a player is a curator? The only wiki command that looked useful was allCurators, but that only shows the curatorobjects in the mission. And the eventhandler CuratorObjectRegistered only gets the curator objects. Also attempted owner of the curator object but that returns 0. Share this post Link to post Share on other sites
holo89 10 Posted April 30, 2014 (edited) my Zeus players are named bis_curator_Unit_1 for example, so if you compare player == bis_curator_unit_1 should give true if it is the curator. hope this help and works, since I haven't tested it. holo Edited April 30, 2014 by holo89 Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 30, 2014 nvm, i can't read. Share this post Link to post Share on other sites
alleycat 28 Posted May 1, 2014 Thanks, I will see if it works and report back. Share this post Link to post Share on other sites
Freddo3000 74 Posted March 17, 2019 Posting a solution I found for fellow googlefu users: allCurators findIf {getAssignedCuratorUnit _x == <unit>} This will return -1 if <unit> isn't a curator. Share this post Link to post Share on other sites
Dedmen 2714 Posted March 19, 2019 On 3/17/2019 at 1:25 PM, Freddo3000 said: Posting a solution I found for fellow googlefu users: allCurators findIf {getAssignedCuratorUnit _x == <unit>} This will return -1 if <unit> isn't a curator. How about !isNull (getAssignedCuratorLogic <unit>) ? Share this post Link to post Share on other sites
Freddo3000 74 Posted March 19, 2019 @Dedmen That is a better solution. Share this post Link to post Share on other sites