Juhansson 1 Posted April 29, 2014 I got 1024 x 1024 x 4m terrain. Satmask and satimg both 2048 x 2048. Satellite/surface (mask) tiles settings as 1024 x 1024 with 16 px overlap. Texture layer size 4x4m. Satmask consists of only two colors green for grass and yellow for gravel. And i get these ugly sharp texture transitions: http://imgur.com/cXiQg4y Tried searching for clues how to improve this but I couldnt find any helpful relevant information. Solid advice and wild guesses all welcome and appriciated. Share this post Link to post Share on other sites
bushlurker 46 Posted April 29, 2014 Everything's a little "small scale", which probably isn't helping... Terrain Builder is a little less forgiving of "odd sizes for stuff" than good 'ol V3... Your heightmap is - 1024x1024@4m = 4096 meters Try making a 4096x4096 sat & mask (= 1px/meter - generally regarded as a "minimum res")... Satellite/surface (mask) tiles settings as 1024 x 1024 with 16 px overlap. This part is fine... Texture layer size 4x4m. This part isn't... Texture layer Optimum Size is around 40m x 40m - however, the sizes you're offered are tied to your heightmap cell size... so you'll be offered sizes like 4x4m, 8x8m, 16x16m, etc, etc... At the Very Least - you should choose a size that is LARGER than your heightmap cell size - and preferably as close to 40x40m as you can get... Have another go with the settings above and see if there's any improvement... Remember to delete your old ProjectFolder\Data\Layers folder+contents and then recrunch the layers with the new settings before checking them out in Buldozer.... B Share this post Link to post Share on other sites
Juhansson 1 Posted April 29, 2014 (edited) Did the above changes and set the texture layer size to 32 x 32. I dont even know what this setting does, but it is ok because all is smooth now! Thanks again B, you the best <3 Edit: wow also doubled my fps and middle textures started to work. I thought i had bad fps because my pc couldnt handle 4m cell size. :D Edited April 29, 2014 by Juhansson Share this post Link to post Share on other sites
Juhansson 1 Posted April 30, 2014 Ok ill have to ask one more thing. I cant get custom mid textures to work. I put " midDetailTexture = "\mymapnamegoeshere\data\mid_range_mco.paa"; " to my maps config. And put the mid_range_moc.paa to that folder. And then i have no mid range textures in my island. If i leave that out, it uses the one inherited from stratis, and that shows and works. I dont use tags anywhere. Im trying to use one of bad bensons mid textures. I bet im doing something very simple wrong again. Share this post Link to post Share on other sites
bushlurker 46 Posted April 30, 2014 Try.... midDetailTexture = "mymapnamegoeshere\data\mid_range_mco.paa"; without the leading "\" at the beginning of the path..... B Share this post Link to post Share on other sites
Juhansson 1 Posted April 30, 2014 Knew it was something simple... Its really odd that some paths require that dash and some dont. I should figure out whats up with my mikeros pbo project so debuggin this kind of stuff would be easy. No more silly questions for a week I promise. Share this post Link to post Share on other sites
bushlurker 46 Posted May 1, 2014 I should figure out whats up with my mikeros pbo project so debuggin this kind of stuff would be easy. Mikero's PBOProject is the most ruthless, unforgiving ba*@$%d of a packer on the face of the planet - which is exactly what you want... If theres the slightest thing wrong with your project it'll simply refuse to pack it - but it will also tell you WHY, and usually, WHERE to look for the problem... It's well worth getting it up and running properly - particularly for terrain packing since there's just so many different files & paths, etc involved in the process... B Share this post Link to post Share on other sites