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anusmangler

[] call BIS_fnc_animViewer not working....

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I have 1 trigger with "[] call BIS_fnc_animViewer;" in the on act field and 1 blufor unit and when i enter the trigger the game hangs and does not load.....It quickly flashes the UI for the animation screen but then goes back to the loading screen and hangs there. any ideas?

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Why don't you start the anim viewer drectly from the console? If you preview your mission in the editor and then hit Esc you will see a large debug console with several lines and buttons below. One of the buttons says "Animations" and starts up the anim viewer if you press it.

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Does it work at all? In a plain, emtpy mission for example?

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uninstalled and waiting for 10gigs to DL to see if the issue is fixed.

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