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How to make my HC run all addons

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Hi,

I don't have space to add all the addons in the Target line on my headless client. Is there another way to get my headless client to run all the addons?

Best regards,

[aCe]Total

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put them all in 1 mod folder or a lot less mod folders

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All content in the same folders? No conflicts? Do I have to do the same on the server?

-mod=@onefolder;

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There's a command line parameter for the client which allows to load the parameters from a text file. I don't remember its exact name (something like -command?), but Play with Six uses it.

So, you have 2 options:

1.Start your HC via PwS (easiest option, IMHO - it has "just startup with this config" command line options)

2.Get yourself Process explorer and spy on the command line which PwS uses

EDIT: I can think of one more option. Have you tried putting all parameters into a .cmd/.bat script instead of a shortcut?

Edited by DarkWanderer

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Thank you, DarkWanderer. I found a way to do it:

1) In the target line, add: "-par=Path_to_textfile"

2) In the text file, add:

-mod="Path_to_mod";Path_to_mod";Path_to_mod";Path_to_mod";Path_to_mod"

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a mod folder is a folder which requires the following structure at its most basic

@Modfolder\addons

addons folder contains 2 different types of files

addon.pbo

addon.bisign

There is no limit to the number of addons that you can place in a mod folder, nor any technical reason why you can't place them in the same folder.

If they work in seperate mod folders together, they should work in the same mod folder together

The only reason you need to split them is for manageability, updating etc and in the odd occasion because you may need an addon loading before another addon (Not sure if this is a problem anymore)

the way it works is

You add -mod=@ModA;@ModB;@ModC to your commandline

When you start the client up, it will load all the addons in each mod folder you have listed

The more addons you run the more likely you are that bad coding will cause a conflict. That's the risk you take.

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I just make text/bat file and put in it (example):

@echo off

start

"D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -nologs -cpuCount=4 -cfg=b.cfg -config=c.cfg -mod=@CBA_A3;@FFISv1.25;@MB_SkillSet;@ASR_AI3;@A3B_CMFix;@RH_M4_1.0;@NATO_Russian_SF_Weapons;@asdg_jr;@blastcore_a3;@fhq_accessories;@hafm_hmmwv_a3;@hlcmods_core;@hlcmods_m60e4;@HRP;@slatts_fim92;@slts_cg;@sthud;@slatts_m136;@ah64;@CAF_AG;@Kae_SZ;@Peral_A-10C;@mv22ospreyupdate;@a3mp;@nato_hellcat;@hafm_helis;@Altisdf;@C17A3;@rds;@rds_staticw_cag;@rds_tank;@stv_kuma;@vts_weaponresting;@WR5_M14;@hafm_uaz;@hafm_uk

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there are at least 2 clientside addons listed in that mod line, the server doesn't need to run them, just host the keys, eg Shacktac hud and Blastcore

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