PVT Watt.J 14 Posted April 9, 2014 I have done a bit of browsing through configs, but have yet to find the answer to the following question: Where it is defined in the config what types of targets are appropriate for a given weapon? As an example, what must be changed in the configs of ammo/mag/weapon for an RPG to be fired at helicopters by the AI? Can anyone point me in the right direction? Share this post Link to post Share on other sites
DerBiwi 10 Posted April 9, 2014 I bthink, It must be "vehicle". Take a look at the mainconfigs of the BIS RPGs and the Vehicles, especially of the military ones. Share this post Link to post Share on other sites
PVT Watt.J 14 Posted April 9, 2014 I bthink, It must be "vehicle". Take a look at the mainconfigs of the BIS RPGs and the Vehicles, especially of the military ones. Here is config for the NLAW: http://browser.six-projects.net/cfg_weapons/launch_NLAW_F/config?version=70 I don't see anything that appears to be valid targets to set to "vehicle". Am I looking in the wrong place? If so, where should I look? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 10, 2014 Try airlock = 1; in cfgAmmo Share this post Link to post Share on other sites
x3kj 1247 Posted April 11, 2014 cost is an important factor to give target priorities (high cost for ammo-> high value targets are prioritized) And then there are these 2 that can be set in cfgammo airLock=0; allowAgainstInfantry=1; Share this post Link to post Share on other sites
PVT Watt.J 14 Posted April 12, 2014 Try airlock = 1; in cfgAmmo cost is an important factor to give target priorities (high cost for ammo-> high value targets are prioritized)And then there are these 2 that can be set in cfgammo airLock=0; allowAgainstInfantry=1; Thanks, both! I will give this a try. Share this post Link to post Share on other sites