chrisb 196 Posted November 24, 2014 Thanks for this. I can't wait to have a look.:) Share this post Link to post Share on other sites
Guest Posted November 24, 2014 Thanks for informing us about the updated version :cool: New version frontpaged on the Armaholic homepage. Gulf Of Aqaba Map v0.3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted November 24, 2014 Updated mod 0.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
pawelkpl 29 Posted November 24, 2014 why it is set as arma 3 mod on playwithsix ? Share this post Link to post Share on other sites
chrisb 196 Posted November 25, 2014 Had a good look around again. It really is a gem of a terrain, feels immersive and real. Thanks for your hard work and supporting it for A2. :) Share this post Link to post Share on other sites
s@ndbob 12 Posted November 25, 2014 Thanks for the feedback and have fun even.:) Should be somewhere error, then please report here. Share this post Link to post Share on other sites
rimap-p90 15 Posted November 27, 2014 Does it works in Arma 3? Share this post Link to post Share on other sites
chrisb 196 Posted November 27, 2014 https://iz4c4w-sn3301.files.1drv.com/y2pjLyFijkM9A-pw_Pv3mA7-o_gOJ9yhxcedT5vnjAYx_6_CaMryXBlkVzj9EVGy6K3_wJ-Ti1hEEQVk19NLaY4qEu7WcBFJV5ngazXWSeLhUU/Ama2CO.png?psid=1 Love the support and work island/mod/addon makers are still putting into A2CO. Many thanks to all for doing that, and also to the players keeping it alive. A2CO simply the best game/s in the series, well that's my view anyway.:D This being one of top quality islands/terrains available, most recommended to anyone. Set the time just prior to sunset, take a long drive down to the coast and then drive along the coast. It just doesn't get much better than that in this series, just driving, superb, almost a shame to fire a weapon.. But of course we do..:p Thanks S@ndBob.. Share this post Link to post Share on other sites
gman2900 13 Posted April 17, 2015 Cannot find "ANY" missions for this anywhere, this would be a very good CO-CTI map for missions. Can anybody provide any links for any missions for this island please. Share this post Link to post Share on other sites
s@ndbob 12 Posted April 17, 2015 (edited) as far as I know, there is no public missions.I uploaded in the lower link 4 MP-missions without any additional mods.http://www.mis-gamedesign.de/forum/thread.php?threadid=6102The COOP-Missions required addons:GulfOfAqaba Mod 1.1As far as I know, the DAF-Clan has also 1-2 missions. Edited November 4, 2015 by s@ndbob Share this post Link to post Share on other sites
eggbeast 3685 Posted April 30, 2015 We are running Evolution CTI co-op on our new Elite Warriors Hosted server here: http://forums.bistudio.com/showthread.php?189024-MP-COOP-22-EVO-UK-vs-Isis-Gulf-of-Aqaba-%28Evolution%29 one click join for PWS is here Share this post Link to post Share on other sites
Guest Posted November 1, 2015 Thank you very much for informing us about the update :) New version frontpaged on the Armaholic homepage. Gulf Of Aqaba Mod v1.1 Share this post Link to post Share on other sites
kecharles28 197 Posted November 2, 2015 Updated mod v1.1 available at withSIX. Download now by clicking: Hey Bob68 , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
s@ndbob 12 Posted November 2, 2015 I think I might be able to do it. I was looking at tutorials. I just need to know what type of gate it is for instance, I know the name is fence01_gate and the objectid is 113350, but what type of gate is it? If that makes sense, I don't how to elaborate anymore. I'll keep looking into it and keep you posted on my progress. the animationsname is MISBarGate for mis-barrier and T1r for fence01_gate. All works fine Share this post Link to post Share on other sites
chrisb 196 Posted November 2, 2015 Having a look around. Loving the detail as always. Haven't seen it all yet, but what I've seen so far, hasn't had a problem, so fingers crossed. Its a great terrain this, highly recommended. Thanks for the update and your hard work on the terrain. Share this post Link to post Share on other sites
Noma 8 Posted November 3, 2015 Thank you for update, but i found few bugs. Link: http://imgur.com/a/oKA8r Share this post Link to post Share on other sites
s@ndbob 12 Posted November 3, 2015 Hi noma, thanks for your list. picture 1: okay, I had tried a different satellite resolution and thereby be concrete surfaces have moved above or below other concrete surfaces.Some concrete surfaces have I repaired but many I have deleted and forget but this.The possibilities for roads and concrete places are limited for Arma, because much is on a single level, which then arise such bugs or causes a flicker. picture 2 and 3: The optically Error produced at a greater distance.This is due to the Arma 2 engine. I can not do anything.I seem to remember that the bug in the patch 1.62 was not available. picture 4: well, is from satellite map. One might plant a few bushes, so you can not see the dark soil. picture 5: this is no bug. The light crosses and light guideline on the concrete surfaces are desired. look at google earth :) Thank you. In the next update your contribution is taken into account. 1 Share this post Link to post Share on other sites
chrisb 196 Posted November 3, 2015 Also, the roads marked in red are not put down as tracks. This my be intentional however, to give the effect of tracks that are used much less. Just worth a look at, to see if that is what you intended. Thanks. http://i1122.photobucket.com/albums/l538/triopalite/A2/ArmA2OA%202015-11-03%2019-44-19-092_zpsh8iksppl.jpg I'll keep looking around. Share this post Link to post Share on other sites
s@ndbob 12 Posted November 3, 2015 Also, the roads marked in red are not put down as tracks. This my be intentional however, to give the effect of tracks that are used much less. Just worth a look at, to see if that is what you intended. Thanks. http://i1122.photobucket.com/albums/l538/triopalite/A2/ArmA2OA%202015-11-03%2019-44-19-092_zpsh8iksppl.jpg I'll keep looking around. 049. added transparent sandways for Wadis (Nahal) in Israel http://www.mis-gamedesign.de/forum/thread.php?postid=65863#post65863 These are transparent way for the AI (convoys). The satellite texture enough for players. That was so desired, because a conventional dirt road in the various types of sand, would impaired the landscape. anyway Thanks for the hint :) Share this post Link to post Share on other sites
chrisb 196 Posted November 3, 2015 049. added transparent sandways for Wadis (Nahal) in Israel http://www.mis-gamedesign.de/forum/thread.php?postid=65863#post65863 These are transparent way for the AI (convoys). The satellite texture enough for players. That was so desired, because a conventional dirt road in the various types of sand, would impaired the landscape. anyway Thanks for the hint :) Good idea. Yeah, the AI have no problem following them. :) Share this post Link to post Share on other sites
eggbeast 3685 Posted November 12, 2015 hey sandbob could you possibly list the classnames of the petrol/gas stations that are in your map? i can't remember if i saw any in the map? but if there are some please let me know their names and i will add them to our modpack refuel/repair function - which uses this check list (includes all icebreakrs maps etc) _EGG_stations = nearestObjects [player, ["Land_A_FuelStation_Shed","Land_repair_center","FuelStation","FuelStation_army","Land_Mil_Repair_center_EP1","Land_A_FuelStation_Build","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_Ind_FuelStation_Build_EP1","Land_Ind_FuelStation_Shed_EP1","Land_Ind_Garage01_EP1","Land_benzina_schnell","Land_fuelstation","Land_fuelstation_army"], 30]; Share this post Link to post Share on other sites
s@ndbob 12 Posted November 14, 2015 Hey eggy, I'm sorry for the late notice. From the new forum I get no notification of new posts. classname= Land_mis_fuelstation01 model = mis_extra_objects\mis_ind\mis_fuelstation01.p3d displayName = Manaseer-Fuelstation-small (Jordan) classname= Land_mis_fuelstation02 model = mis_extra_objects\mis_ind\mis_fuelstation02.p3d displayName = Manaseer-Fuelstation-big (Jordan) classname= Land_mis_fuelstation03 model = mis_extra_objects\mis_ind\mis_fuelstation03.p3d displayName = Dor Alon Fuelstation (Israel) Share this post Link to post Share on other sites
eggbeast 3685 Posted November 16, 2015 that's ideal thanks man! Share this post Link to post Share on other sites
s@ndbob 12 Posted November 29, 2015 I was pointed to CTD (crash to desktop).I too had temporarily CTD issues, since I use an Nvidia GeForce graphics card.However, the CTD problems I had in a vanilla Night also on Takistan and Zargabad. Whether this really is just the GulfOfAqaba map now, I doubt. After several tests of Eggbeast, he is of the opinion that to densely planted plantations with p_fiberplant_ep1 in Eilat could be to blame. In the next update I will reduce these plants also, as I had done it to the north. An automatic adjustment the Gameseting for Arma 2 with "NVIDIA Geforce Experience" need not necessarily be good for Arma2.My CTD problems are completely gone on GulfOfAqaba, Takistan, Zargabad, Utes and Chernarus, since I have set in the Arma2 options the HDR-Quality value of "very high" to "normal". Other landscapes (islands) I have not been tested with my "Geforce GTX 960 4GB". Share this post Link to post Share on other sites