Jump to content
giallustio

[MP] =BTC= Hearts and Minds

Recommended Posts

Ok I just finished upgrading my version H&M to your new version.

Since I wanted to use my old save file aswell and updated the vehicles it was a bit tricky. 

 

So I loaded the old mission on my server and deleted every vehicle and then saved. After that I copied the mission and went into the Editor and deleted every vehicle there and as well as in the btc vehicles and helo array. Then I loaded this copied modified mission on my server and saved again.

Then I went back into the original mission and gave the vehicles ongoing numbers with better structure and added them to the array. But now the vehicles won't appear except the ones in the helo array.

Any idea why?

 

RPT: https://pastebin.com/Lu87N6qq

H&M: https://github.com/senqa20/HeartsAndMines/tree/ADD-change_task/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis

Share this post


Link to post
Share on other sites
12 hours ago, raptor5 said:

Then I went back into the original mission and gave the vehicles ongoing numbers with better structure and added them to the array. But now the vehicles won't appear except the ones in the helo array.

That expected, you deleted all vehicles ... Even if you change vehicles in mission.sqm, those changed will be overwrite by the saved game.

 

Now, if you want to add new vehicle inside the H&M data base system you need to :

- activate the option in mission parameter named : Activate garage for admin

- login into your admin account

- go to logistic point and select : Require vehicle

 

Also, watch out, your are using a developpement branch on github (ADD-change_task). This branch could be bugged and there are no data base compatibility between version.

 

See you soon!

 

Share this post


Link to post
Share on other sites

hearts and minds:  

i use mods for dedicatet server

 -mod=@CBA_A3;@ace;@task_force_radio;@ACE Compat - RHS Armed Forces of the Russian Federation;@ACE Compat - RHS United States Armed Forces;@ACE Compat - RHS- GREF;@Project OPFOR;@Blastcore Edited (standalone version);@RHSAFRF;@RHSUSAF;@RHSSAF;@RHSGREF;@ASR AI3;@ASR AI3 - Project Opfor config;@ASR AI3 - RHS config

   and when i  launch HC with this mosds on other PC  its conected but disconected again and again  there some  about mission downlodable content  what i must change in mission that HC must work? 

Share this post


Link to post
Share on other sites

@otarius-big

It would maybe help if you would read the error message about the downloadable content ;)

 

@Vdauphin
Will H&M get updated to the new ACE? Currently ACE overwrites the cargo system and some interactions with civil NPC's.
Don't get me wrong I don't want you working during the holidays and have a merry christmas :)

  • Thanks 1

Share this post


Link to post
Share on other sites

Hello,

 

Recently, 1kuemmel1 added the Multilingual Support for Hearts and Minds in the development branch (master_daily). The file is here : =BTC=co@30_Hearts_and_Minds.Altis/stringtable.xml. As you can see, only German and English are currectly available. So, to appreciate this wonderful feature, we need more translation.

If you want, you can contribute by adding your language. For more information just post here : https://github.com/Vdauphin/HeartsAndMinds/issues/400

 

See you soon!

  • Like 2

Share this post


Link to post
Share on other sites

Hello !

 

The H&M 1.17.7 hotfix is here ! With also a quick Tanoa version !

 

Changelog :

  • Param.hpp changed.
  • Mission.sqm changed.
  • FIX: Remove deprecated ACE modules in mission.sqm.
  • FIX: Replace ACE setting in mission parameters by new mission CBA setting.
  • FIX: Remove everybody can disarm IED option in mission parameters (Now use CBA setting).
  • FIX: ACE action "Start Hacking" does not appear for join in process players for side mission Hack.
  • FIX: Enemy can spawn inside rock.
  • FIX: Divers don't have waypoint on ground.
  • FIX: Syntaxe error when data base loading objNull vehicles.

 

Happy and lucky New Year !

  • Like 3

Share this post


Link to post
Share on other sites

Hey Vdauphin,

 

I currently have a problem with reloading the ammo of Vehicles in 1.17.7.

 

If  "Reload entire vehicle" in the ace settings is selected it doesn't reload the vehicle at all. I tested it using a huron ammo Container and ammo trucks. Would be cool if you know a fix for this! 

Thanks

Share this post


Link to post
Share on other sites

@Vdauphin

 

I edited a Takistan version of H&M with a custom base and some assets for my unit. Is there any way of updating H&M to latest 1.17.7 version without losing such custom version? I don't want to redo the base. My guess is updating all files but mission.sqm and mission.sqf, am I correct?

Thank you.

Share this post


Link to post
Share on other sites
6 hours ago, senqa20 said:

Hey Vdauphin,

 

I currently have a problem with reloading the ammo of Vehicles in 1.17.7.

 

If  "Reload entire vehicle" in the ace settings is selected it doesn't reload the vehicle at all. I tested it using a huron ammo Container and ammo trucks. Would be cool if you know a fix for this! 

Thanks

Hello, I think this is a ACE 3 issue see : https://github.com/acemod/ACE3/pull/5993

Bye!

Share this post


Link to post
Share on other sites
On 07/01/2018 at 6:54 PM, ownedarg said:

Is there any way of updating H&M to latest 1.17.7 version without losing such custom version?

Hello,

Sadly not :/ I have the same issue for my server. I am trying to not change this file. When I do, it is indicated in the changelog.

I updated this file (https://github.com/Vdauphin/HeartsAndMinds/pull/454) due to the last ACE3 3.12 update which is depreciating ACE module.

 

I changed : 

  • Remove all ACE module and use CBA setting :
  • Set the engineer an ACE advanced engineer (checkbox in the Eden editor)
  • Allow damage to player/AI
  • Disable cargo under logistic
  • Heli pad of the logistic point as a repair location.
  • I hope I missed nothing more :/

See you soon!

  • Thanks 1

Share this post


Link to post
Share on other sites
6 minutes ago, yxman said:

@Vdauphin https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#mission-settings would this be a option for easier porting (external cba_settings.sqf instead of cba settings inside the mission file)?

Hello,

I thought about it but if I understood, the cba_settings.sqf overwrite the cba settings inside the mission file.

So if an admin want to change setting inside mission file, he can't do it. He needs to change the cba_settings.sqf directly and if you take a close look, this file looks horrible. I prefer to keep cba setting inside mission file because it has an UI which allow people to directly change their parameters.

Bye!

 

Share this post


Link to post
Share on other sites
9 minutes ago, yxman said:

both options are not very userfriendly (i still miss the module system with all its disadvantages :/ ) but you could use the import function to alter the cba_settings.sqf ingame and then export it again.

 

https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#export-and-import-function

I prefer to give the freedom to admin :

  • cba_settings.sqf :
    • Quote

      Settings that are defined using this method cannot be changed in the ingame settings menu.

      So basically  setting change inside mission file are not apply and also with the ingame settings menu. (https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#mission-settings)

    • Quote

      The cba_settings.sqf file of a mission is ignored by default. If the file is present when the mission is saved in the editor, a flag will be set and enable the mission to read the file. This only works if CBA is present when the mission is saved. To avoid creating a dependency, the mission maker can manually add the flag to the description.ext

      Add complexity if admin don't have knowledge to disable the file.

  • cba settings inside the mission file :
    • People can still tweak parameter inside the mission file without issue
    • Or people can use ingame settings menu to tweak parameters during mission without mission file change. Now, this way is the more userfriendly way to change mission parameter because you don't need to edit the PBO.

I see really no advantage from user to use cba_settings.sqf

Share this post


Link to post
Share on other sites

I have been trying to figure out how to disable the stamina in the newest release. Not quite sure what is going on here, but I take about 20 steps and im completely out of stamina and it never comes back. Is there a way to just remove the stamina altogether?

Share this post


Link to post
Share on other sites

Testing version 1.17.7

There's no ACE interaction point on the data terminal for the hacking side mission. When completing other side missions, there's no 'mission successful' message. It just drops back to 'Destroy All Hideouts'. Is there a debug or watch command to see the current reputation points? Just to know if proper credit is given for completing side missions.

 

No wounded civilian spawning in the 'Medical Emergency' side mission. Went to the map marker, nothing there. Checked with Zeus.

 

Using ACE 3.12.1 / CBA 3.5.0.171204

Share this post


Link to post
Share on other sites

Hello,

2 hours ago, Sgt DeWolf said:

There's no ACE interaction point on the data terminal for the hacking side mission.

 

35057207-82e8f5e6-fbb4-11e7-9d23-3b1d393

 

2 hours ago, Sgt DeWolf said:

When completing other side missions, there's no 'mission successful' message.

35057206-82a9d62c-fbb4-11e7-97e3-3f525a1

 

I have no clue what is happening. A RTP from player and server could be usefull.

 

2 hours ago, Sgt DeWolf said:

Is there a debug or watch command to see the current reputation points? Just to know if proper credit is given for completing side missions.

Yes, if you activate the debug log, you will see reputation change inside RTP (

https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/rep/change.sqf#L1

).
 

2 hours ago, Sgt DeWolf said:

No wounded civilian spawning in the 'Medical Emergency' side mission. Went to the map marker, nothing there. Checked with Zeus.

Intended, Zeus is not a player ...

35058562-a3e64fe2-fbb8-11e7-8a3f-5e4b564

 

 

2 hours ago, Sgt DeWolf said:

Testing version 1.17.7

If you want to debug the mission use the debug tool available inside mission parameters and this mission is only working on Dedicate server (https://github.com/Vdauphin/HeartsAndMinds/wiki#introduction-).

 

Have fun !

 

 

Share this post


Link to post
Share on other sites
On 16/01/2018 at 9:59 AM, Justice890 said:

I have been trying to figure out how to disable the stamina in the newest release. Not quite sure what is going on here, but I take about 20 steps and im completely out of stamina and it never comes back. Is there a way to just remove the stamina altogether?

Hello and welcome,

I never disable ACE3 stamina/fatigue. Ask ACE3 team for a more accurate answer (https://ace3mod.com/wiki/framework/advanced-fatigue-framework.html).

See you soon!

Share this post


Link to post
Share on other sites

I was self hosting the mission. Will test on a dedicated server. Thank you for your quick response.

Share this post


Link to post
Share on other sites
On 7.1.2018 at 8:56 PM, Vdauphin said:

Hello,

Sadly not :/ I have the same issue for my server. I am trying to not change this file. When I do, it is indicated in the changelog.

I updated this file (https://github.com/Vdauphin/HeartsAndMinds/pull/454) due to the last ACE3 3.12 update which is depreciating ACE module.

 

I changed : 

  • Remove all ACE module and use CBA setting :
  • Set the engineer an ACE advanced engineer (checkbox in the Eden editor)
  • Allow damage to player/AI
  • Disable cargo under logistic
  • I hope I missed nothing more :/

See you soon!

 

Is this all we need to do?

 

edit: 

https://github.com/Vdauphin/HeartsAndMinds/wiki/Change-MAP-of-Hearts-and-Minds is outdated

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×