x3kj 1247 Posted April 5, 2014 (edited) How do i define different Muzzleflashes for the guns of my turret? I have a Turret with 1 Maingun and a dual barreled MG. the muzzle flash for the cannon is selection "tur1_mzl", the one for coax "tur1_mzl_coax" Problem is, selection FireAnim only is for the MG, so the main gun flash never shows. I also named the maingun muzzle zasleh for testing, no effect. It just sits there on all the time. class TurretMain: TurretMain{ weapons[]={W_V_cannon_150mm,W_V_DualCoax}; memoryPointGun[]={"tur1_mzl_coax_l_start","tur1_mzl_coax_r_start"}; selectionFireAnim="tur1_mzl_coax"; etc etc }; Is there a way to manually hide the maingun flash when not shooting? btw, the coax shoots alternating from left and right automatically without defining anything :Oo: Edited April 5, 2014 by Fennek Share this post Link to post Share on other sites
six_ten 208 Posted April 8, 2014 Check the \Steam\steamapps\common\Arma 3 Tools\Samples_F\Test_Weapon_01 config; it has a grenade launcher and is set up with multiple flashes, on the rifle firing gas emits from the bolt and the muzzle flash erupts; there is a separate proxy for the grenade. Share this post Link to post Share on other sites
DerBiwi 10 Posted April 8, 2014 It would be interesting too, If someone could explain, how I can manage it, that two barrels of an MG can move backwards (recoil so on...) for every single shot. And not at the same time. So: First barrel, second barrel, first barrel so on. Can I make this in ArmA? Share this post Link to post Share on other sites
alexboy 11 Posted April 9, 2014 didnt they have the semi recoil on the AA gun in arma 2 ? you should try it in game and if it does copy its code it could be that the animation period is like 0-.5 (first barel) .5-1 (second barrel) but ya im trying to figure out how to animate two barrels but spin them like a gatling gun (two of them at once and have 2 flashes (one fore each gun)) Share this post Link to post Share on other sites