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FriendlyIntentions

Working config.bin missing entries... :confused:

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Hey,

As a learning experiment I'm trying to change the grenade launcher magazine type from '2*256' to 256. It has always bugged me how grenadiers can only carry 3 grenades. Simple right... Apparently not :D

When I open the config.bin on a mint condition Flashpoint cd using binview, it is missing some classes and defines. It works fine with the game and I can update to 1.96. Same config file, opened with binview then saved to .cpp, won't work properly with the game anymore. It is missing random entries such as "CfgVehicles\All\TransportMaxWeapons". Also, according to binview, CfgGroups is the last entry in the file. No CfgAddons. Bad cd or cd drive I guess is the logical answer. The cds are a 'pc gamer GOTY edition' from a sold out software double pack year 2009.

Can anyone shed some light on this? Does anyone have a link to a standard config.bin or .cpp, maybe could someone please put one on sendshare or something?

Once again, many thanks

p.s. In case you can't tell, I am a total noob at cofigs. If someone knows how to change a parent class (class grenadelauncher) without having to load a whole new config that replaces BIS one, please let me know :) access=?

Edited by FriendlyIntentions

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Regarding config: use Commented Config 1.91 by BIS. You really don't need all that fuss with BinView. ;)

And about changing a parent class without changing main config file:

1. It's possible: just make an addon with new grenadelauncher class - for the game addons are "higher priorit" so game would omit original values.

2. It's impossible :P - as You can see from above, game puts all the configs (main, and from addons) to one "config" which is used while playing. So, actually, with such an addon You will change the config! But not the config file. However You'd still get errors of "modified config" when playing online. Remember that this can be interpreted by server admin as a cheating and You could get banned (that's why it's so important to have exactly the same addons like they are on server).

So, if You plan playing MP, leave original class as is, and just make addon of new GL with new class ;)

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