zachgibson22 3 Posted April 2, 2014 I'm am so confused! I've always done it this way before and it had worked. Ths is what it looks like in my config picture = "\LR_103\UI\gear_LR103_x_ca"; And in my UI folder it's named "gear_LR103_x_ca" and IS the correct texture type (.paa) and this size is 512x256 What am I doing wrong?!!?!? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 2, 2014 Pretty sure you do actually need to include the .paa file extension name in the texture path picture = "\LR_103\UI\gear_LR103_x_ca.paa"; Share this post Link to post Share on other sites
zachgibson22 3 Posted April 3, 2014 Hmm I feel like I have tried that too but I'm not not 100% sure. I'll test it now ---------- Post added at 21:38 ---------- Previous post was at 19:46 ---------- Monkey, i tried adding .paa at the end and nothing changed! :( Share this post Link to post Share on other sites
zachgibson22 3 Posted April 6, 2014 bump. anyone know! Share this post Link to post Share on other sites
surpher 1 Posted April 6, 2014 Does this help. Been playing around with ui vest icon filenames, this is what I found.icon_v_plate_carrier_1_ca is the icon for V_PlateCarrier1_rgr icon_v_plate_carrier_1_ca - Error (Original filename) icon_v_platecarrier_1_ca - Error icon_v_plate_carrier1_ca - Shows icon and count icon_v_plate_carrier_11_ca - Error icon_v_plate_carrier_111_ca - Error icon_v_plate_carrier_1111_ca - Shows icon and count I also used letters in place of the numbers and got the same results. Share this post Link to post Share on other sites
zachgibson22 3 Posted April 12, 2014 Sadly Surpher that does not help :/ I'm having the same issue with my helmet, and there's not even numbers in the name. I named it icon_h_typhoon_ca and I get the same error. That's the same way helmets are named ingame too. Same size as the ingame helmets too 256x256. I can't for the life of me figure out what I'm doing! Maybe has to do with texView2? Is there a certain setting I should have in the box under where it says RGBA? ie, "ARGB8888" Share this post Link to post Share on other sites
fuzzysquirrel 10 Posted April 12, 2014 (edited) Check if the .paa is in your PBO make sure BinPBO (AddonCreator) isn't deleting it when you binarize. I've had it delete all non-mapped textures when it packed. All you need to do to check is dePBO your PBO after it's PBO'd (that's a tongue twister) and make sure the .paa is still there. Edited April 12, 2014 by FuzzySquirrel Share this post Link to post Share on other sites
zachgibson22 3 Posted April 12, 2014 Check if the .paa is in your PBO make sure BinPBO (AddonCreator) isn't deleting it when you binarize. I've had it delete all non-mapped textures when it packed. All you need to do to check is dePBO your PBO after it's PBO'd (that's a tongue twister) and make sure the .paa is still there. YES IT IS DELETING IT! Thanks you!!!! How do I fix that issue?! Share this post Link to post Share on other sites
fuzzysquirrel 10 Posted April 12, 2014 Go into the Addon Builder, Select Options, and in the field "List of files to copy directly" put something like this; *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf That should keep it from deleting it. Share this post Link to post Share on other sites
zachgibson22 3 Posted April 12, 2014 Go into the Addon Builder, Select Options, and in the field "List of files to copy directly" put something like this; *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf That should keep it from deleting it. YES!!!! Thank you so much!!!!!!! Share this post Link to post Share on other sites