Cyper 18 Posted March 31, 2014 I am aware that it is possible to change saturation and other various settings by using for example this script inside a trigger: "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1,1.9,0,[0,0,0,0],[0.3,0.3,0.8,1.2],[1,1,2.3,1]]; "colorCorrections" ppEffectCommit 1; What I would like is this: the same saturation you get once the ''mission completed'' screen turns up in ARMA 3 campaign. The dark, black-and white saturation. Does anyone know how I can get it? Share this post Link to post Share on other sites
Magirot 14 Posted March 31, 2014 (edited) If you want a relatively simple command, CfgPostprocessTemplates should be viewable from the editor's config viewer and contain a template class for black & white. Then you can set it with BIS_fnc_setPPeffectTemplate: ["templatename", 0, TRUE] call BIS_fnc_setPPeffectTemplate; 0 is the commit time, TRUE means that the effect will be executed globally for every player. Edit: Oh, scratch that, most of the templates are only added in the development build for Zeus. Well, that effect is applied with: "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0], [0.75, 0.25, 0, 1.0]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable TRUE; "filmGrain" ppEffectAdjust [0.04, 1, 1, 0, 1]; "filmGrain" ppEffectCommit 1; "filmGrain" ppEffectEnable TRUE; Edited April 1, 2014 by Magirot Share this post Link to post Share on other sites
Cyper 18 Posted April 2, 2014 Thanks, Its just that I would like it to be a lot darker, similar to this: http://www.mobygames.com/images/shots/l/399390-operation-flashpoint-dragon-rising-windows-screenshot-main.jpg (148 kB) Share this post Link to post Share on other sites
zapat 56 Posted April 2, 2014 There is a tool for Amra2 for viewing ppEffects. It is very easy to bring it to Arma 3 with some errors, but it works just fine. http://forums.bistudio.com/showthread.php?97622-ppEffects-viewer Share this post Link to post Share on other sites
Magirot 14 Posted April 2, 2014 (edited) Maybe it's a resource effect instead of a postprocessing effect? I can't test it right now. _layerTestNoise = "mytestnoise" call BIS_fnc_rscLayer; RscNoise_color = [1, 1, 1, 0]; _layerTestNoise cutRsc ["RscNoise", "BLACK"]; Edit: Without local variables (remove the underscores) if in the editor instead of a script. Edited April 2, 2014 by Magirot Share this post Link to post Share on other sites