BigBANGtheory 10 Posted March 28, 2014 Having played TkoM for a few hrs now, watching some community videos and generally letting my imagination run riot... I wanted to ask if it was possible (in theory) to mod the terrain within the confines of the current Enforce game engine to include caves and subterranean environments under the surface? Share this post Link to post Share on other sites
felthat 1 Posted March 28, 2014 well, in theory- yes Share this post Link to post Share on other sites
dram 14 Posted March 30, 2014 Hi, yes that would be possible, though of course the question is how extensive :) We are hoping to do this, however one problem is the transition from surface to cave, which we are hoping to solve without the need for an abstract teleport. Share this post Link to post Share on other sites
Mr-Pink 10 Posted December 7, 2014 I recall terrain cutting tools being developed for VBS2, could these tools be implemented in TkOM for this purpose? Share this post Link to post Share on other sites
felthat 1 Posted December 8, 2014 not idea about those tools but vbs and tkom are on different engines Share this post Link to post Share on other sites