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jacob88

Feedback For Server DataSync Project

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So after I made the first version of my eConz server mod, I realized I had all the knowledge

necessary to send/sync data between two or more servers.

However, the question comes up what would you use this for?

You would be able to send strings, arrays, integers, e.t.c.

to any server setup to receive the data.

Feedback and ideas would be appreciated.

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Calling functions on other servers similar to "bis_fnc_MP".

That would make every other idea possible.

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Well actually I could make it specific enough that if you had

5 servers connected, you could send (code/array/e.t.c.) to

one of the five severs by giving each server a name and only

executing the code if it is intended for that server.

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Alright I'm adapting my previous

code now, resistance is futile.

;)

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this begs the question -when implemented of course.

An idea that was floated early on in alpha but before altis was released.

  • main mission on Altis
  • Fly far enough away (in right direction of course)
    • triggers a transistion to enable you to leave the server and join one on stratis
    • maybe via a poilite kick from the current server.
    • then join the other server and your location and direction of travel and place in the vehicle is maintained.

  • limitations/issues
    • keeping two missions time synced - could be done with a string sent between the two
    • ensuring all people in vehicles are moved to the right spots on joining new mission

It would be nice to see (one day) to expand the size of the armaverse without lagging out the game with enormous maps

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this begs the question -when implemented of course.

An idea that was floated early on in alpha but before altis was released.

  • main mission on Altis
  • Fly far enough away (in right direction of course)
    • triggers a transistion to enable you to leave the server and join one on stratis
    • maybe via a poilite kick from the current server.
    • then join the other server and your location and direction of travel and place in the vehicle is maintained.

  • limitations/issues
    • keeping two missions time synced - could be done with a string sent between the two
    • ensuring all people in vehicles are moved to the right spots on joining new mission

It would be nice to see (one day) to expand the size of the armaverse without lagging out the game with enormous maps

Well I actually looked into this a while back in ArmA 2 and the problem is,

you would have to first have to close the current ArmA 3 process and

start a new ArmA 3 process with "-connect" in the command line.

This is due to the fact that no one has discovered a way to disconnect

a client from a server and make it join another one without closing the game.

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Well I actually looked into this a while back in ArmA 2 and the problem is,

you would have to first have to close the current ArmA 3 process and

start a new ArmA 3 process with "-connect" in the command line.

This is due to the fact that no one has discovered a way to disconnect

a client from a server and make it join another one without closing the game.

challenge accepted - it might take a while though.....thanks for the info.

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Perhaps better done entirely single server side?

Although syncing servers does open up a lot of possibilities, sometimes restraint is rewarding.

In the case of switching servers to do little more than switch maps, perhaps smart server configuration would be a better option than dis-then-reconnecting all clients during a mission.

Just my twopenny's worth :-)

That said, co-op missions running simultaneously on different maps would be an obvious awesomeness; with progress on one map affecting the circumstances on another etc.

Interesting extension to the platform :-)

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