Naiss 28 Posted March 22, 2014 okey so im making a revive script and the only problem i got right now is that how can i disable the respawn timer in the Description file with out removing the respawn for the file. Share this post Link to post Share on other sites
meatball 25 Posted March 22, 2014 Make the respawn timer 0? Share this post Link to post Share on other sites
Naiss 28 Posted March 22, 2014 no he will still spawn to Respawn_west i need to make it so when the script file is done like i got a timer so when the timer is done then he will respawn Share this post Link to post Share on other sites
fight9 14 Posted March 23, 2014 I'm so confused by what you are asking. Revive scripts work, generally, by not killing the player at all. But rather, putting them into a "downed" state when they take enough damage. Then after a certain amount of time, if not revived, the script actually kills the player and then the normal respawn takes over. Share this post Link to post Share on other sites
roguetrooper 2 Posted March 23, 2014 Sir, using . and , might help the reader. Share this post Link to post Share on other sites
Naiss 28 Posted March 24, 2014 will i do it like this then player setdamage 0.5; or something and then when timer is out player setdamage 1; Share this post Link to post Share on other sites
KC Grimes 79 Posted March 24, 2014 Just use the timer as a condition. The timer is a variable, so in this example lets just say its _timer. You could do it in many ways. hint "Wait for the timer!"; waitUntil {_timer == 0}; hint "You're dead chump!"; billybob setDamage 1; while {_timer > 0} do { hint "You're not dead yet!"; }; hint "Now you're dead!"; Share this post Link to post Share on other sites
Naiss 28 Posted March 30, 2014 okey i will try this and thanks for the help Share this post Link to post Share on other sites