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jason211

Explosions and smoke

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Hi

I notice that after a vehicle has been destroyed, that it doesn't burn for very long.

I want this burning to go on longer sometimes, for the sake of atmostphere and effect. Is there a way I can achieve this by entering a script in the editor?

Jason

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moving to mission editing.

Jason, please browse the forum and see that there are sections dedicated to specific topics. smile.gif

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Yes, search the forum for the drop command or fire.

RED

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ Sep. 15 2002,05:29)</td></tr><tr><td id="QUOTE">put a "fire" in the object list and type this in the init field of the fire:

this inflame true<span id='postcolor'>

he;s not talking about a light.

I think what he needs are those "fire scripts". you could code a script that creates a small fire on a vehicle once it is destroyed. This however, would any be in missions that you specifically put the script in. I would like BIS to add something like this to the general case smile.gif

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Yes that would be good, and if you had the option to set the variables to change the size and lifetime of the flame that would be great.

RED

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I tried using inflame. It's ok, but quite often you can see the white stones of the fire poking out from the wreckage; and another problem with it is that if you walk near the fire, then the action window pops-up offering you the choice to put out the fire. Etc.

Thanks anyway.

J

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