bigshot 64 Posted March 18, 2014 Does anyone know what these rpt errors are caused by? Ive searched all over the net and can't seem to find anything too helpful. Ref to nonnetwork object Agent 0x3630c040 Ref to nonnetwork object Agent 0x3630c040 Ref to nonnetwork object Agent 0x12cf0040 Ref to nonnetwork object Agent 0x12cf0040 Ref to nonnetwork object Agent 0x7993c080 Ref to nonnetwork object Agent 0x7993c080 Ref to nonnetwork object Agent 0x7e42e080 Ref to nonnetwork object Agent 0x7e42e080 Ref to nonnetwork object Agent 0x83216040 Ref to nonnetwork object Agent 0x83216040 Ref to nonnetwork object Agent 0x84e28040 Ref to nonnetwork object Agent 0x84e28040 Ref to nonnetwork object Agent 0x7e42e080 Ref to nonnetwork object Agent 0x7e42e080 Ref to nonnetwork object Agent 0x681c0040 Ref to nonnetwork object Agent 0x681c0040 Share this post Link to post Share on other sites
DaViSFiT 21 Posted August 28, 2014 I have this too ATM, massive amounts of these in my RPT! No one knows? http://feedback.arma3.com/view.php?id=15795 Share this post Link to post Share on other sites
Belbo 462 Posted February 2, 2016 Hijacking this because of a similar problem: I've got these "Ref to nonnetwork object Agent"s recurring up to four times every ten seconds: 19:43:40 Ref to nonnetwork object Agent 0x7a35218019:43:40 Ref to nonnetwork object Agent 0x3b3aa0c019:43:40 Ref to nonnetwork object Agent 0x77cdc840 It's only these three: 0x7a352180, 0x3b3aa0c0 and 0x77cdc840, over and over again. The values change everytime I start the mission, but it's always just three different numbers. I suppose it's some object or entity in my mission (since it happens with or without mods) that adds these errors to my rpt, but I really don't know what it could be... #edit: And found the solution almost instantaneously. Placed game master logics seem to crave for their player - and produce ref to nonnetwork object agent errors continuosly. That should not happen. At all. Share this post Link to post Share on other sites
willithappen 194 Posted February 3, 2016 #edit: And found the solution almost instantaneously. Placed game master logics seem to crave for their player - and produce ref to nonnetwork object agent errors continuosly. That should not happen. At all. So if you have the Zeus game master modules on a server for example and the players UID its bound to is not on the server, it spams this? That seems a bit like a bug [i hope] Edit: I also get the same spam on my dedicated server, it has zeus modules and a headless client that isn't being actively used atm. Share this post Link to post Share on other sites