HaZZarD 2 Posted March 17, 2014 Hi guys, what in your opinions are best AI settings ? I want them smart but not snipers { _x setSkill ["aimingaccuracy", 0.25]; _x setSkill ["aimingshake", 0.275]; _x setSkill ["aimingspeed", 0.875]; _x setSkill ["endurance", 0.5]; _x setSkill ["spotdistance", 0.7]; _x setSkill ["spottime", 0.4]; _x setSkill ["courage", 0.75]; _x setSkill ["reloadspeed", 0.75]; _x setSkill ["commanding", 0.9]; _x setSkill ["general", 0.5]; } forEach allUnits; what do you think ? what settings do you use in your missions ? Share this post Link to post Share on other sites
jandrews 116 Posted March 17, 2014 I use the mod ZEU. check it out. I use all 1 with randomness of .08 so you can get the higher skills but not all elite. basically it varies each setting between 1 and .08, I believe. I have it set to my server side only so all missions on my server have the same AI settings. Yours seem very low. Sometimes you have to play around with it and see. Anything lower than what I have for my missions have AI not doing crap. Share this post Link to post Share on other sites
k0rd 3 Posted March 18, 2014 see https://community.bistudio.com/wiki/CfgAISkill for how the numbers are interpolated into skill settings. some skills (aiming speed, spotdistance) are not calculated 1:1 for the number you input. Share this post Link to post Share on other sites
Rocksteady 10 Posted March 18, 2014 Doesn't "general" override the other skills if you put it at the end? Otherwise the subsets depend on the circumstances. A few AI squads firing at the players retreating squad get much lower shake and a bit lower accuracy. AI in a base getting assaulted get more spotdistance/time and commanding. There's no single setting that is best. Just whatever suits the circumstances and difficulty. Share this post Link to post Share on other sites
HaZZarD 2 Posted March 18, 2014 ok so this is a little more complicated than what I thought Well if someone want to make examples on how to set the AI skills in a coop and what values according to the circumstances, that would be welcome : ) Right now I just use the editor slider to lower AI accuracy but in this way they also end being dumb lol Share this post Link to post Share on other sites