DavenStrife 10 Posted March 13, 2014 So I add the Bikeys to the Keys folder and the server ran but when i went to add the items to my inventory it said "Item is restricted" how do i fix that and what do i need to do to fix that F.Y.I. I'm using TCAdmin. Share this post Link to post Share on other sites
terox 316 Posted March 13, 2014 (edited) So I add the Bikeys to the Keys folder and the server ran but when i went to add the items to my inventory it said "Item is restricted" how do i fix that and what do i need to do to fix that F.Y.I. I'm using TCAdmin. Due to the indepth detailed information and a constructively titled thread, I am 1000% guessing this is a mission issue and probably Altis life ? Edited March 13, 2014 by Terox Share this post Link to post Share on other sites
pawelkpl 29 Posted March 13, 2014 It can be VAS - restricted item. Terox probably has answered your question. Share this post Link to post Share on other sites
DavenStrife 10 Posted March 13, 2014 No its not Altis Life, Im running Invade Altis Ive hosted the mission before with the addons and it worked, but now im running it on a dedicated server and its not allowing you to use the items that the addon adds. if it was VAS how do I get it to unrestrict those items. ---------- Post added at 14:48 ---------- Previous post was at 14:11 ---------- These are the mods im running: •@Blastcore-A3 •@CBA_A3 •@jp4_ucsv •@JSRS2 •@mas_usa_devg •@mikes •@Nato_russian_sf_weapons •@sthud_a3 •@USMC_a3 Which ones are Client side and which ones are server side and do I have to upload these addons to TCAdmin if so how do I go about doing this. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 13, 2014 Client-side - don't load these on server (but do include the .bikey file in your /keys folder): @Blastcore @JSRS @sthud not sure what @mikes is Have you uploaded the rest of your modlist already to the server? If not you'll need to FTP them (your provided will give you details).. TCA has a file manager but it will most likely crap out on large uploads. Except for the 3 I pointed out above all will need to be uploaded. You'll need to adjust your command line parameters in TCA to then have the mods loaded on server startup. The "items restricted" message however does not mean the mods are not loaded but as Pawel mentioned they are probably restricted in the VAS script. To change this you will need to edit the mission file itself. Share this post Link to post Share on other sites
DavenStrife 10 Posted March 13, 2014 Thanks for the reply that simplifys a lot thank you one more thing when ever I click on the mod to upload it to the server on TCA it open the file how do I load the file as a whole. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 13, 2014 In TCA you should have the option to zip and unzip files in the file manager... so you'll have to: 1- zip up the entire mod (make sure the extension is .zip) - making sure the folder structure is already correct (as you cannot change this once uploaded).... so like @Name_of_mod\Addons\all.pbo.and.bisign.files 2 - in TCA file manager unzip the mod to the root of your Arma install 3- upload the .bikey files separately to the \Keys folder 4 - go to your command line section and add the mods to your startup line Share this post Link to post Share on other sites
DavenStrife 10 Posted March 13, 2014 Thank you so much that is a big help thank you again. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 13, 2014 No problem... some providers give you FTP access as well which I would recommend over using TCA's file manager. Also check Terox's dedicated server thread it has a lot of useful info: http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server Share this post Link to post Share on other sites
cardelga 10 Posted March 18, 2014 So I add the Bikeys to the Keys folder and the server ran but when i went to add the items to my inventory it said "Item is restricted" how do i fix that and what do i need to do to fix that F.Y.I. I'm using TCAdmin. The "Items Restricted" must be hardcoded into some .sqf in the mission than you are using. Is not a issue of the mods. In order to eliminate this restriction you must open mission .pbo file, you must look for "item black list" in the files of the mission, eliminate the items of that list than you want use and recompile pbo. The bikeys in combination with "verifySignatures = 2" line into config file, has the only effect of allow to the client to use the mods as you want. (Sorry for my english) Share this post Link to post Share on other sites