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Oh okay nice ^^ thx

---------- Post added at 23:17 ---------- Previous post was at 22:35 ----------

@X39 How can i setup Inte rate with ParramsArray it's not possible to set a decimals number ?

range is from 0 - 1

lets say you got param 0 for the intel rate

you would enter then inside of the module:

paramsArray select 0

but anyway ... located a bug with the module in MP

there is a variable which is not broadcasted yet so that the module is not working propper ...

will be fixed tomorrow ^^

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I'm trying to run the test missions provided so I can see how the modules work. Rather then search the whole map I was hoping to reduce the spawn area to 55 from (I believe its) 200.

This didn't seem to work as I could not find any Rebel Units.

Will there be support for addons in the future such as CAF_Aggressors?

You know you have to sync the units you want to be spawning to the insurgency module, right? works with Aggressors just fine!

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@X39

Okay for the broadcast

For my insurgency on Zargabad i make this :

Description.ext fil :

...
class intelRate {
//paramsArray[2]
title = "Chance d'avoir un intel dans un batiment";
values[] = {10,20,30,40,50,60,70,80,90,1};
texts[] = {"10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"};
default = 50;
};

And in the module AmmoCache :

for intelRate :

if ((paramsArray select 2) == 1) Then {(parramsArray select 2);} else {format ["%1%2%3", 0, ".", (paramsArray select 2)];};

But i have a script error in your addons files ^^

with your variable _intelRate

Edited by pokertour

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@X39

Okay for the broadcast

For my insurgency on Zargabad i make this :

Description.ext fil :

...
class intelRate {
//paramsArray[2]
title = "Chance d'avoir un intel dans un batiment";
values[] = {10,20,30,40,50,60,70,80,90,1};
texts[] = {"10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"};
default = 50;
};

And in the module AmmoCache :

for intelRate :

if ((paramsArray select 2) == 1) Then {(parramsArray select 2);} else {format ["%1%2%3", 0, ".", (paramsArray select 2)];};

But i have a script error in your addons files ^^

with your variable _intelRate

as said

Range is [0,1] and the value type needs to be scalar not string ^^

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Yes but the ParamsArray not accept decimals numbers for default

class intelRate {
   //paramsArray[2]
   title = "Chance d'avoir un intel dans un batiment";
   values[] = {0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1};
   texts[] = {"10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"};
   default = 0.50; <- This not work 
};

Edited by pokertour

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Yes but the ParamsArray not accept decimals numbers for default

class intelRate {
   //paramsArray[2]
   title = "Chance d'avoir un intel dans un batiment";
   values[] = {0.10,0.20,0.30,0.40,0.50,0.60,0.70,0.80,0.90,1};
   texts[] = {"10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"};
   default = 0.50; <- This not work 
};

then make it like so:

(100 / (paramsArray select 2))

and you got a range from [0, 100]

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oh yes !

I have not thought of that!

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UPDATE 1.1.1

changelog

1.1.1
   ADDED
   FIXED
    \- AmmoCaches module is not working because of a not broadcasted variable
   REMOVED
   CHANGED
    \- AmmoCaches module will now end the mission when all caches got destroyed using "end1"

Download:

http://www.mediafire.com/download/hhd58fcxf5cj8sc/XLib_1.1.1.zip

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It's working with A3MP, i made two Insurgency, on Zargabad and Fallujah

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I know x39 just do not know how to do this if you can help me

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I know x39 just do not know how to do this if you can help me

In the editor, place your crosshair in the very top right of the map with it zoomed in. On the bottom, it should tell you some coordinates, that is the map size. I think all the maps are square, but if not, just use the larger number (x or y).

For example, Takistan, I believe, has a map size of 12800.

I am having a different problem, since the update, the insurgency module is no longer spawning enemies. The mission was unchanged, and was working prior to the update. I even tried loading the example mission that comes with XLib, and no enemies were spawning. Is anyone else having this problem?

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Guest

Thanks a lot for informing us about the updated version mate :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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CHANGED

\- AmmoCaches module will now end the mission when all caches got destroyed using "end1"

would you make this optional in the module? I don't want it to do that. (by default) :)

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I am having a different problem, since the update, the insurgency module is no longer spawning enemies. The mission was unchanged, and was working prior to the update. I even tried loading the example mission that comes with XLib, and no enemies were spawning. Is anyone else having this problem?

Yes I am having the same issue, hopefully this will be resolved soon. This seems like an easy Insurgency map creation tool, something that a lot of communities are trying to achieve in a much more complicated manner.

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would you make this optional in the module? I don't want it to do that. (by default) :)

will be done with other stuff too if you want (things like min distance between caches, areas where no cache is placed at and for sure the optional end game thing)

Yes I am having the same issue, hopefully this will be resolved soon. This seems like an easy Insurgency map creation tool, something that a lot of communities are trying to achieve in a much more complicated manner.

please check your setup again

works on my side

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In the editor, place your crosshair in the very top right of the map with it zoomed in. On the bottom, it should tell you some coordinates, that is the map size. I think all the maps are square, but if not, just use the larger number (x or y).

For example, Takistan, I believe, has a map size of 12800.

I am having a different problem, since the update, the insurgency module is no longer spawning enemies. The mission was unchanged, and was working prior to the update. I even tried loading the example mission that comes with XLib, and no enemies were spawning. Is anyone else having this problem?

TKS man.

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Yes I am having the same issue, hopefully this will be resolved soon. This seems like an easy Insurgency map creation tool, something that a lot of communities are trying to achieve in a much more complicated manner.

mhhh

also came to the problem

seems like creating groups is not always possible (that or i did something wrong in my garbage collector module ... XD)...

to fix this till i found a solution for this do this:

_scriptHandle = [] spawn {
   if(isNull X39_GM_Insurgency_var_globalGroup ) then
   {
       while{isNull X39_GM_Insurgency_var_globalGroup } do
       {
           X39_GM_Insurgency_var_globalGroup = createGroup X39_GM_Insurgency_var_Side;
           sleep 0.25;
       };
       publicVariable "X39_GM_Insurgency_var_globalGroup";
   };
};

Edited by X39

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Release 1.1.2

Download:

http://www.mediafire.com/download/tqw5yz992762286/XLib_1.1.2.zip

Changelog:

1.1.2    ADDED
    \- AmmoCaches modules endMission is now optional (default: disabled) + you can choose the end type
   FIXED
    \- InsurgencyModule is not spawning units after a random period of time (was caused by a deletion of the group so that the module tried to spawn units in a NULL group)
   REMOVED
   CHANGED

Some general notes (you usually can ignore them kindly):

the cake is a lie

Edited by X39

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Guest

Thanks a lot for informing us about the updated version mate :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thanks for the update. What's this about cake now?

edit: (sorry cleared my inbox)

Edited by SavageCDN

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Hi X, thanks for your efforts. Doing an insurgency map is a snap now. Quick question and sorry in advance if it's been answered elsewhere. I've noticed that clients w/o your mod can't join my server. Just want to make sure it's required and that i'm not doing something wrong. Thanks again.

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