jcae2798 132 Posted March 9, 2014 Hey guys, I want to make sure i am not missing anything. I've created a trigger as follows: Activation = OPFOR 'Once' 'Dectected by Bluefor' ON ACT: Hint 'trigger works' I am player for Blufor I create one Opfor unit and myself at Blufor. When i look or even shoot at the Opfor, not trigger. If i add AI to my group, then trigger works when AI spots. ANy ideas? Is it a bug? I reported it yesterday but most likely wont hear anything for days/weeks. Thanks Share this post Link to post Share on other sites
cobra4v320 27 Posted March 9, 2014 Is the opfor unit in the trigger area? What is the size of your trigger? What distance are you trying to spot at? Using your method above worked fine for me. Share this post Link to post Share on other sites
jcae2798 132 Posted March 9, 2014 @cobra, i swear i'm driving myself crazy. I just tried it this morning (on a different PC) and its working. However my original attempt was to make it so that only when "player in thislist" it triggers it. I tested this again and this for a fact does not work. Trigger does contain both OPFOR and BLUFOR units. Reason i am trying to user "player in thislist" is it seems to be broken and i think its related to TPW mod. When i leave it as is with "this" only, after a few minutes the trigger goes off on its own and i can't think of any other reason why. Havent tested it without the TPW mod yet however... I've tried both "player in thislist" and "this && player in thislist" nothing seems to work... Share this post Link to post Share on other sites
f2k sel 164 Posted March 9, 2014 (edited) This is how I think it works. Activation Opfor Detected by Blufor If any Opfor unit currently inside the trigger area is seen or heard by Blufor the trigger will activate. Blufor does not need to be in the trigger area, Blufor is not included in thislist only Opfor units are. If you want to detect the player as well you would have to do some more work. cond this and [thistrigger,player] call BIS_fnc_inTrigger That will now include a check for the player in the trigger area but it will still go off if any other Blufor sees the Opfor You can add another check for this to see how much the player knows about a unit. cond this and [thistrigger,player] call BIS_fnc_inTrigger and player knowsabout (thislist select 0) >1 You could probably use a distance check if you want to detect the player even if he's not in the trigger area this and (player distance thistrigger < 120) and player knowsabout (thislist select 0) >1 Edited March 9, 2014 by F2k Sel Share this post Link to post Share on other sites
rtek 10 Posted March 9, 2014 report the bug if you have everything right. Players of a couple of my missions have reported the same issue with opfor detected by blufor(player). Might have been one of the most recent game updates that broke it for some people. I just tested it, and it worked most of the time. Share this post Link to post Share on other sites
jcae2798 132 Posted March 9, 2014 @F2K, thank you, i will try this. Makes sense but would have never thought. I've done some searches and never seen this code before. Thanks Share this post Link to post Share on other sites