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-J4F-Thunder666

Parajump at C-130 Ramp..avoid jump Animation

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Hi,

i try to let jump my Soldier from the Cargo Space of the new C-130 Mod with open Ramp. So far so good. All above 100 Meters my Player perform the jump Animation inside Cargospace. How i can avoid this Animation ?

thx in advance

Edited by [J4F]Thunder666

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I dont think you can avoid it. We need the static C130 from ARMA 2 to do what you want.

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hmmmm i dont hope so :(. It works below 100 Meters but above the Guys always "flying".

Read this Post #92. If this isnt a Joke, it should work.

Greetings Thunder

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I have taken the c130 and attached it to a sphere at 5000 altitude keeping it running and in place. If you position a soldier in the back they will be in halofreefall animation. If you use player switchmove "" it will stand them back up. As soon as you walk onto the ramp you will be back into the halofreefall animation. We need a static c130.

Edited by cobra4v320

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Try using onEachFrame something like:

onEachFrame {{_x switchMove ""} forEach (units NAME_OF_THE_GROUP_IN_THE_C130)};

You'll have to use global variables for the soldiers/group in the back, or do a nearEntities search based on distance from the C130 and filter for units that aren't in the crew seats.

Untested, but might be worth a shot.

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Static C130!!!!!!! :cool:

I will see how easy/hard it is to port from ARMA 2.

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i think the community or the developers should bring in friction of flying objects in cargo spaces, because realistically a player / AI units should be able to walk around the cargo space of lets say a C-130 or C-5 galaxy... possibly what you can do (i have done with before in Arma 2, dont need a static object...) can make a script that makes the c-130 a static object, where you set its properties to false, such as, in the script (forgot the actual coding) but you can force it to animate the ramp down (house animate ["doors1", 1] ) and once the ramp is fully animated downward you can just set a trigger to set the plane to be "static" if you want i can take a video of mine in game (arma 2) and release it on here

==============EDIT==============================

http://www.flickr.com/photos/118054828@N03/12919765464/

dont mind the end of it... it was one of my trial videos... sorry about lag in advance, its on my old computer and it lags alot due to so many add ons, but hope this gives you an idea it works by having a non static made into a static

will have another video with full working , including at the end of the ramp you can look over and once you jump out it changes you into halo jumping animation/phase

Edited by alexboy
VIDEO POSTED

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