paco_schumi 10 Posted February 23, 2014 Hi mates! I'm trying to make a mission where you have to infiltrate as a "civilian" in an enemy base. I have used the setcaptive function. Now what I need is a way to set setcaptive = false if this unit open fire. Is there a way to do this? Thanks! Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted February 23, 2014 http://www.kylania.com/ex/?p=98 should still work in A3 Share this post Link to post Share on other sites
CSLALUKI 30 Posted February 23, 2014 https://community.bistudio.com/wiki/ArmA:_Event_Handlers#Fired Share this post Link to post Share on other sites
paco_schumi 10 Posted February 24, 2014 Thank you! It works! ---------- Post added at 12:14 ---------- Previous post was at 11:22 ---------- Another question :D How can I put a bomb and the enemies don't consider me an enemy? or how can I put a make a remote activated bomb car? ty in advance! Share this post Link to post Share on other sites
alexboy 11 Posted April 8, 2014 Hey Paco_schumi how did you get it to work? I am trying to implement this into my scripting ? Share this post Link to post Share on other sites
barbolani 198 Posted April 8, 2014 Answer to the first question, in the EH arguments you may see what weapon has been fired, so an exceptio nlike if _this select 1 != "weapon you want to exclude" then civilian setcaptive true etc.. will work. Excellent also If you want to exclude your civilian when fires a supressed weapon etc.. the second question requires some scripting, but AFAIK in armaholic you may find some made scripts that cover this. Share this post Link to post Share on other sites
alexboy 11 Posted April 9, 2014 could anyone point me in the direction for this? i am trying to use it for my C-ram Share this post Link to post Share on other sites