roguetrooper 2 Posted February 15, 2014 Is there a way to disable or enable a player's NVG vision by script without removing/adding the NVG from/to the inventory? Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted February 15, 2014 This should do the trick. https://community.bistudio.com/wiki/Arma_3:_Actions#NVGoggles Share this post Link to post Share on other sites
roguetrooper 2 Posted February 15, 2014 Goodness, of course. Somehow I knew it's possible but couldn't find anything in the plain wiki. Didn't think of "action". Thank you. Share this post Link to post Share on other sites
meatball 25 Posted February 15, 2014 Depends on what you mean by 'disable'. Those actions listed above will only force units to remove/put on NVG's, it won't actually remove them from the mission or the unit even. If you want something that completely removes NVG's from all players/AI (including those spawned during the mission), that won't work. Share this post Link to post Share on other sites