Jump to content
Sign in to follow this  
DaViSFiT

serverFPS 50, ClientFPS < 25

Recommended Posts

Hey,

i dont know what to do against the problem. More and more people who play with us are concerned about this. We play normally with 10-35 people on our server and most players get bad fps directly from start. For myself i try everthing to tune , but still getting very bad fps in multiplayer. i manage our dedicated server and also try to get the best out of it, but it doesnt matter what i do, mostly its bad as hell. What im doing wrong?

myPc: win8x64

3770K@4,2Ghz OC

16GB Ram // use tmalloc

SSD Raid 0 // using nolog

Amd 7950@950 OC // 3GB vRam

32mBit internet connection

rootserver: 2008R2

3770, 32GB Ram ( 8GB Ram Disk )

tmalloc, nologs, cpu allocation.

Yesterday we played 4-5h Coop mission with server@ramdisk + headless client. most time server 50fps with minimum 38fps. In base i got only 23fps and my graficcard was only @ 35% load. But the base wasnt big, only about 15 vehicles, 3 boxes with VAS, 2 repair stations and nothing more. Other players had 7-12fps. When i was alone in the hills, with no objects i got 35fps. I got only 2 times red chain for about 15 seconds within the 5h play. the mission had good cleanup builds, so the fps didnt drop much.

will post my .logs @ /LARGEADDRESSAWARE flag (memory allocation > 2GB) tonight but i dont think this will help out for the bad client fps. On singleplayer i have about 80-85fps.

Share this post


Link to post
Share on other sites

It may be due to the problems with the 1.10 stable dedicated binary - I would suggest joining the Arma 3 dedicated server Skype channel and asking Dwarden for access to the performance binary they are working on.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×